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  1. #10
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    82
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hydralus View Post
    What would you propose the change be?
    I would move towards a more classic trinity setup, where the tank actually tanks and the healer truly heals, instead of spamming mostly one button to deal damage. I would also remove the vast majority of instant-death mechanics, leaving only certain important and unique ones.

    The game was so well balanced back in the old days of WoW—specifically during the WOTLK expansion—which reached a peak of 11 million daily active players. A major reason for that success was that players were able to participate in the content without constantly being excluded.

    Accessibility creates interest in the content and provides a sense of fulfillment when a player completes it. Our current issue is that duties swing between being stupidly easy and, in contrast, stupidly hard with instant-death mechanics.

    It was so well balanced back in the old days in WoW - WOTLK expansion as an example what reached a total peak of daily 11mil players being active.
    and vast reason for that is that Players were able to participate in the content without being dropped out.

    Accessability does create an interest in the content and fullfilment if it's completed by a player.
    Our issue is that we have stupidly easy mode going on in the duties and then compared to it stupidly hard mode with insta deaths. - If only you dare not to stand in a right pixel with body checks all around leading even towards fixed rotation.

    It's simply unfun to participate in this.

    ¯\_(ツ)_/¯ otherwise the game would alive just because people would be able to do more. - Instead of making it appealing towards 3-7% of the population what does clear raids and so on.
    (10)
    Last edited by Myotis; 11-12-2025 at 11:06 PM.