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  1. #21
    Player
    Pricia's Avatar
    Join Date
    Jun 2023
    Posts
    29
    Character
    Pricia Blackrose
    World
    Leviathan
    Main Class
    Sage Lv 100
    I was excited for Variant Dungeons, Island Sanctuary, and Cosmic Exploration. You're forgetting the chaotic raid too (not that I care about it). And, heck, I still look forward to new MSQ and raids.

    The main issue is that people blow through the new content, unless you make it a daily/weekly thing, and then people complain that it's too much of a grind/nothing new. That, and the more content you add, the more spread out the player base is, and the harder it is to find people for everything.

    I do think that they often don't make the best choices with new content - the changes to PT are great but should have been done for PoTD at the same time, as PoTD is still a bottleneck; or Occult Crescent not granting experience (among other very poor decisions there).

    But it's a MMORPG thing - there's always a gameplay loop. People just leave when they don't find the gameplay loop fun anymore. There's nothing new. They just shot themselves in the back when they increased the time between big patches, as it gets stale even for people who do enjoy the gameplay loop.
    (1)

  2. #22
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,324
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Pricia View Post
    The main issue is that people blow through the new content, unless you make it a daily/weekly thing, and then people complain that it's too much of a grind/nothing new. That, and the more content you add, the more spread out the player base is, and the harder it is to find people for everything.
    The main issue with this, and many other issues this game has, is ppl always want to default to the problem being the players, but its not.

    SE does just not make content that has enough of a life span. They try to make everything feel rewarding, but they just do not do a good job at doing so. Either the grind is just tedious and not fun, like what turned out to be just another fate farm again in OC, or they make it so everything is easy to complete and drain of rewards. They also design things so the time it takes to figure out patterns and defeat it takes as little time as possible. It's absurd that the average clear time of anything is less than 24 hours in the vast majority of content to appease the few players who have the attention span of a gold fish and the spoiled "I Want It Now!" attitude of Veruca Salt. Then we have the problem of nothing being worth doing outside the patch it's introduced in. It's an mmo, we shouldn't have to pace ourselves this hard just because SE wants to release content with a week or two shelf like and expect us to make it last 4 months.

    Sure we can continue to blame players for many of these issues, but when push comes to shove it is simply not a player issue, no matter how badly ppl want to believe it is.
    (3)
    Last edited by MicahZerrshia; Today at 03:16 AM.

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