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  1. #1
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    you know ppl say that water is more for healing then i think, Acid rain, tsunami, mudslides, flash floods and torrential rains. Water is one of the destructive forces on the planet. Their is no reason to look at water as only a healing base. Its foolish.

    Now granted yes water was only in 10 and 11 as far as i remember. But have new elements in the game was awesome. Hell 11 Blew me away when they started Adding Dual Elements based elementals in Abysses think omg are Blms gonna gonna get spells like that and since they were Elementals are Smn gonna get Dual elemental avatars llike Ty7phoon wind/fire based.
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  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by KoujiGeki View Post
    you know ppl say that water is more for healing then i think, Acid rain, tsunami, mudslides, flash floods and torrential rains. Water is one of the destructive forces on the planet. Their is no reason to look at water as only a healing base. Its foolish.

    Now granted yes water was only in 10 and 11 as far as i remember. But have new elements in the game was awesome. Hell 11 Blew me away when they started Adding Dual Elements based elementals in Abysses think omg are Blms gonna gonna get spells like that and since they were Elementals are Smn gonna get Dual elemental avatars llike Ty7phoon wind/fire based.
    Anything can be pushed to the extreme. People O.D. on vitamin C. It could very well be argued that in order to push water, wind, and earth to the point to where it's offensively useful, you'd have to be extraordinarily powerful, while Fire/Ice/Lightning are easier to use offensively.

    This could also be used to separate summoner offensively from BLM. If summoner is like FFXIs summoner, they could have espers/aeons (whatever) of all 6 elements, but only have access to one element at a time, while BLM could remain restricted to the destructive trio, but still, have the content of the game balanced for both. Maybe the devs particularly want certain enemies to be resistant to all BLM elements, or neutral to them, while at the same time allowing other elements to shine. We don't exactly what the devs want or where they are coming from, but any method can be justified. After my initial reaction I find this set up, baring a few content issues, to be much better and less shallow than the previous method.
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