
Originally Posted by
Vaymathias
Why? Because in a game where the developers are able to design the content how they want, and the strengths and effects of spells, there's not reason to give THM/BLM every element.
BTW, it wasn't really that long ago that it was used, Tactics Advanced (2?) I think BLM only had tiered of Fire/Ice/Lightning.
They could easily develope the content around using Fire/Ice/Lightning, AND that even means, if they want it this way, to have enemies that are not weak or even neutral to all the elements that THM/BLM have access to.
I admit, at first I was really (thunder) struck by the change, but once it dawned on me that THM/BLM would be balanced towards all (or at least most, hopefully) content, it doesn't bother me at all any more. I even prefer it this way now.
And go **** yourself. Insulting me just because I don't agree with you. Only children do that, are you a child?
They should just scrap the wheel for all but "element" type and run all the elemental type enemies elemental weaknesses on a more truthful and/or more cases by case basis. And, no, this would not be "rock, paper, scissors".
They could do things where, hitting robotic/cybernetic enemies take extra damage from lightning, EXCEPT, an occasional one would be insulated allowing him to be neutral/resistant to it or even as far as absorbing it, healing him or making him stronger.
I like the chain for stone/aero too. I was thinking they should do that with all the elements AND also a backwards version, where if you use the aoe one first, then you can chain the single target version to become another aoe.