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  1. #1
    Player
    waldo's Avatar
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    Nov 2011
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    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Brannigan View Post
    That test doesn't say anything. No shit, Divine Veil triggers normal blocks. Foresight has always buffed your parry power way up. Had he gotten a regular, non-foresight parry he'd probably have taken 9999.
    I disagree, I think it says a WHOLE lot. Parry of attacks takes a lot less damage than blocked attacks, there is no way anyone can argue that. This is just another example of that. It's well known that *all* partial parry reduces damage by more than partial shield blocks. That's not new news, it's well documented. I will say though, he would have never gotten a parry if foresight wasn't up, but then again, he would have never gotten a shield block if DV wasn't up either.
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    Last edited by waldo; 05-03-2012 at 08:00 PM. Reason: Typo

  2. #2
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    Quote Originally Posted by waldo View Post
    I disagree, I think it says a WHOLE lot. Parry of attacks takes a lot less damage than blocked attacks, there is no way anyone can argue that. This is just another example of that. It's well known that *all* partial parry reduces damage by more than partial shield blocks. That's not new news, it's well documented. I will say though, he would have never gotten a parry if foresight wasn't up, but then again, he would have never gotten a shield block if DV wasn't up either.
    not even sure why people keep comparing the two... Parry happens far less especially now that devine veil is 100% block rate for 20 seconds on a 60 second cool down, soo 40 seconds after each time you spam devine veild you get another 100% block rate for yet another 20 seconds. Parry is not only completely unpredictable, but for that reason is totaly unreliable. even if parry was 100% of the damage , I would put my money on the ability to purposly time a 100% block rate over the random act of parry.
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  3. #3
    Player
    Daniel_Fury's Avatar
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    Jan 2012
    Location
    Limsa Lominsa
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    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Aceofspades View Post
    not even sure why people keep comparing the two... Parry happens far less especially now that devine veil is 100% block rate for 20 seconds on a 60 second cool down, soo 40 seconds after each time you spam devine veild you get another 100% block rate for yet another 20 seconds. Parry is not only completely unpredictable, but for that reason is totaly unreliable. even if parry was 100% of the damage , I would put my money on the ability to purposly time a 100% block rate over the random act of parry.
    Not looking at parry rate vs block rate. Looking at parry mitigation vs block mitigation.
    Which one absorbs more damage.
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  4. #4
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    still dose not matter how much damage parry absorbs if you cant even moderatly predict or control when you parry. Pary vs Block is not only a moot subject but if you wanted to compair the two, block wins on several fronts

    1) hands down, block happens more offten even w/o devine veil

    2) If you know how to play pld, all i have to say is "devine veil" and thats enough said

    3) both 1 and 2 aside ageious boon blows parry out of the water, that ability alone alows you to not only block 100% of the damage from an attack, you can purposly time it for when you need it, it gives HP back and just using that ability as often as you can puts your block rate WAY above your parry rate.

    not hard to see BLOCK > PARRY K.O. first round knock out.
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  5. #5
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    It's already been proven that most (pretty much all) content can be done with 1 healer and a war tank. Due to this, there is never a -need- to have a pld tank. Hell, whms are even nuking in Garuda fights (burn/nonburn) with war tanks, how can you think pld is better than war still?
    (4)

  6. #6
    Player
    Daniel_Fury's Avatar
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    Jan 2012
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    Limsa Lominsa
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    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Rexus View Post
    It's already been proven that most (pretty much all) content can be done with 1 healer and a war tank. Due to this, there is never a -need- to have a pld tank. Hell, whms are even nuking in Garuda fights (burn/nonburn) with war tanks, how can you think pld is better than war still?
    1.22b. Your wars will be DD's using cyclone.

    I'm guessing to output the same type of damage cyclone provides now, they will need berserk on.

    That's if the rebalance is done right.
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    Last edited by Daniel_Fury; 05-09-2012 at 10:59 AM.

  7. #7
    Player
    Daniel_Fury's Avatar
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    Jan 2012
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    Limsa Lominsa
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    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Aceofspades View Post
    still dose not matter how much damage parry absorbs if you cant even moderatly predict or control when you parry. Pary vs Block is not only a moot subject but if you wanted to compair the two, block wins on several fronts

    1) hands down, block happens more offten even w/o devine veil

    2) If you know how to play pld, all i have to say is "devine veil" and thats enough said

    3) both 1 and 2 aside ageious boon blows parry out of the water, that ability alone alows you to not only block 100% of the damage from an attack, you can purposly time it for when you need it, it gives HP back and just using that ability as often as you can puts your block rate WAY above your parry rate.

    not hard to see BLOCK > PARRY K.O. first round knock out.
    Yeah I understand this but the mitigation is still important for divine veil. The difference on halving damage from skills like wicked wheel and downburst (I think) in garuda aswell as the auto attacks. It's sexy.
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  8. #8
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    Quote Originally Posted by Daniel_Fury View Post
    Yeah I understand this but the mitigation is still important for divine veil. The difference on halving damage from skills like wicked wheel and downburst (I think) in garuda aswell as the auto attacks. It's sexy.
    ok, I will agree to that, in order to make devine veil realy noteable block ,not block rate, would have to increase but lets face it anything past 50% is kinda over kill, hell 50% is like having another sentinal that lasts 20 seconds for physical damage only. Again, Im not gona say no to a 80% damage block but is it needed? I realy dont see it, Then again I have 769 def 369 vit no buffs or food soo I am probably not in a position to truly apreciate the value of a realy high block.
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  9. #9
    Player
    Daniel_Fury's Avatar
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    Jan 2012
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    Limsa Lominsa
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    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Aceofspades View Post
    ok, I will agree to that, in order to make devine veil realy noteable block ,not block rate, would have to increase but lets face it anything past 50% is kinda over kill, hell 50% is like having another sentinal that lasts 20 seconds for physical damage only. Again, Im not gona say no to a 80% damage block but is it needed? I realy dont see it, Then again I have 769 def 369 vit no buffs or food soo I am probably not in a position to truly apreciate the value of a realy high block.
    Not sure if you're following but on Garuda and ifrit, all our partial blocks with a kite shield or more are 50% blocks.
    I think it is okay for physical damage only, gives Paladin that unique mitigation. 50% mitigation is fine, but honestly I would not stack sentinel with it. Using sentinel at the right time means we get 50% damage mitigation for 40 seconds as opposed to 80% for 20.
    But let's stay on topic, this is about 1.22 changes.

    I was tanking princess & marshall together on PLD last night and noticed the damage cut was not 50% when blocking. On several accounts, when taking a weapon skill it reduced from 1100ish to 700ish damage taken. Auto attacks were 900ish damage most and being reduced to 500 or 600ish damage taken.

    Not sure what the calculation is on shield blocks but it still seems weird to me.
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    Last edited by Daniel_Fury; 05-10-2012 at 04:49 AM.