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  1. #21
    Player
    LCorvus's Avatar
    Join Date
    Mar 2012
    Posts
    16
    Character
    Liriel Corvus
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sasagawa View Post
    DD glad two swords no shield or less damage mitigation fair enough

    But DD PLD no thanks

    PLD are stalwarts of the defense ONLY jin my opinion
    I didn't mean a DD PLD, it's definitely a job designed to tank, what I meant was that making all the weaponskills frontal reduces the viability of a DD gld. I'm glad to see their making some gear class-specific, as it encourages players to look into playing... without a soul (crystal). >_>

    Quote Originally Posted by Brannigan View Post
    Miser's one of the easier bosses to get a rear WS on actually, haha. She doesn't turn unless she's doing a WS and those are fairly predictable. While Riot/Goring being rear required is fine on its own, combined with all their other failings (high TP cost on riot blade, 80s cooldowns on each of them, mediocre damage) they end up being really, really bad weaponskills.

    Another problem with paladin WSes is that flat blade deals the same damage as an auto attack and doesn't combo into anything. Spirits Within needs to stay on phalanx but it'd be nice if there was something we could follow up flat blade with. Maybe shield bash with combo bonus: increased damage or Holy Succor with combo bonus: reduced cast time.
    Had not realized that, only ever done it as bard and my assumptions were to be careful about flipping her around due to the Bad Breath. Good to know. ^^ And yea, I don't think positional requirements are the problem, I'd like to see some changes in the direction of the stuff you pointed out (tp cost, etc.). Maybe after the patch when they are adjusted their dmg will reflect the cooldowns and tp cost.
    (0)

  2. #22
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Daniel_Fury;
    I also wanted to test out the new mitigation from a shield on a level 99 goblin headman. With a parry from foresight, my damage taken was reduced from 9999 to 5.7k.

    Now this part made me laugh, I chucked Divine Veil on and ran straight to the goblin and partial blocked his attack for 9999.
    Should this end the debate about paladin being broken, or at very least warrior being overpowered?
    I think yes.
    (2)
    Last edited by waldo; 05-03-2012 at 02:10 PM.

  3. #23
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    FFXI was already guilty of this.
    I wonder who had the stupid idea that parrying with a weapon was more efficient than blocking with a shield ?

    If that was the case, why the hell humans created shields ?
    (2)

  4. #24
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by waldo View Post
    Should this end the debate about paladin being broken, or at very least warrior being overpowered?
    I think yes.
    we need to spam this quote in General section
    (1)
    Aion Zwei - Masamune

  5. #25
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by waldo View Post
    Should this end the debate about paladin being broken, or at very least warrior being overpowered?
    I think yes.
    That test doesn't say anything. No shit, Divine Veil triggers normal blocks. Foresight has always buffed your parry power way up. Had he gotten a regular, non-foresight parry he'd probably have taken 9999.
    (1)

  6. #26
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Brannigan View Post
    That test doesn't say anything. No shit, Divine Veil triggers normal blocks. Foresight has always buffed your parry power way up. Had he gotten a regular, non-foresight parry he'd probably have taken 9999.
    I disagree, I think it says a WHOLE lot. Parry of attacks takes a lot less damage than blocked attacks, there is no way anyone can argue that. This is just another example of that. It's well known that *all* partial parry reduces damage by more than partial shield blocks. That's not new news, it's well documented. I will say though, he would have never gotten a parry if foresight wasn't up, but then again, he would have never gotten a shield block if DV wasn't up either.
    (0)
    Last edited by waldo; 05-03-2012 at 08:00 PM. Reason: Typo

  7. #27
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Brannigan View Post
    That test doesn't say anything. No shit, Divine Veil triggers normal blocks. Foresight has always buffed your parry power way up. Had he gotten a regular, non-foresight parry he'd probably have taken 9999.
    Not sure if you even read the post properly and just wanted to add an idiotic reply, but I would just like to once again say:

    My partial block mitigated more damage.
    My Aegis Boon mitigated more damage.

    I added the goblin part because I expected Foresight to mitigate it alot more than that.
    1.22 was a big fix to PLD.

    EDIT: Taking less damage on Garuda, not the goblin. The goblin test was to see if my partial blocks were a clean 50% cut in damage, which it was not. However, on garuda, all physical attacks that were partially blocked, was a clean 50% damage cut. When parrying on Warrior, I was taking more damage.
    (1)
    Last edited by Daniel_Fury; 05-08-2012 at 06:21 AM.

  8. #28
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by waldo View Post
    I disagree, I think it says a WHOLE lot. Parry of attacks takes a lot less damage than blocked attacks, there is no way anyone can argue that. This is just another example of that. It's well known that *all* partial parry reduces damage by more than partial shield blocks. That's not new news, it's well documented. I will say though, he would have never gotten a parry if foresight wasn't up, but then again, he would have never gotten a shield block if DV wasn't up either.
    not even sure why people keep comparing the two... Parry happens far less especially now that devine veil is 100% block rate for 20 seconds on a 60 second cool down, soo 40 seconds after each time you spam devine veild you get another 100% block rate for yet another 20 seconds. Parry is not only completely unpredictable, but for that reason is totaly unreliable. even if parry was 100% of the damage , I would put my money on the ability to purposly time a 100% block rate over the random act of parry.
    (0)

  9. #29
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Haha as much as I love my Gla/Pld I know I am sometimes unobservant of certain proc's. While on the topic of parry and blocking on Gla/Pld I was hoping to confirm that neither of these jobs naturally proc. a parry. I have used forsight and that works some of the time, but I would like to know if either of these jobs(Gla/Pld) have a natural tendency to parry instead of blocking? If not something that would definitely help both of these jobs(Gld/Pld) is giving it the ability to block and parry.

    As far an enmity goes on Gla/Pld they can easily maintain hate better than War on a single target so I don't have any problems that way, not that I am saying they shouldn't get a boost enmity wise along with more of a natural damage mitigation damage in general(physical/magic/breathe) but at the very least physical damage. A damage boost will always be welcomed to any class(Patch 1.22a or b).

    But overall what needs to be done and partly is going to be done in some respects in future patches to fix Pld and Gla to make them more feasible which I am sure no one will argue is: general damage mitigation(% wise, not including shield block), increased block rate(which they did improve significantly, thumbs up), increased HP pool(patch 1.22b i believe), a more reliable source of mp would be nice as well.

    Reason I would say general damage mitigation should be implemented % wise is it would allow Gld/Pld to be more self sufficient opening up a DD spot in place of a Whm where both War and Pld are generally dependent on currently. Sorry about the long thread.
    (0)

  10. #30
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Daniel_Fury View Post
    My partial block mitigated more damage.
    My Aegis Boon mitigated more damage.


    EDIT: Taking less damage on Garuda, not the goblin. The goblin test was to see if my partial blocks were a clean 50% cut in damage, which it was not. However, on garuda, all physical attacks that were partially blocked, was a clean 50% damage cut. When parrying on Warrior, I was taking more damage.
    Maybe I read that wrong, but what you posted sure seemed like parry reduced damage on the goblin attack to 5k give or take, and shield block reduced damage to 9999.... Also, with a lvl 99 mob, how do you know the damage wasn't cut in half with shield block and cut to 1/8 with parry? Something 49 levels higher very well could hit for 20-30,000+ if the shown damage weren't floored at 9999.
    Just something to think on.
    (3)

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