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  1. #1
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Brannigan View Post
    That test doesn't say anything. No shit, Divine Veil triggers normal blocks. Foresight has always buffed your parry power way up. Had he gotten a regular, non-foresight parry he'd probably have taken 9999.
    Not sure if you even read the post properly and just wanted to add an idiotic reply, but I would just like to once again say:

    My partial block mitigated more damage.
    My Aegis Boon mitigated more damage.

    I added the goblin part because I expected Foresight to mitigate it alot more than that.
    1.22 was a big fix to PLD.

    EDIT: Taking less damage on Garuda, not the goblin. The goblin test was to see if my partial blocks were a clean 50% cut in damage, which it was not. However, on garuda, all physical attacks that were partially blocked, was a clean 50% damage cut. When parrying on Warrior, I was taking more damage.
    (1)
    Last edited by Daniel_Fury; 05-08-2012 at 06:21 AM.

  2. #2
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Daniel_Fury View Post
    My partial block mitigated more damage.
    My Aegis Boon mitigated more damage.


    EDIT: Taking less damage on Garuda, not the goblin. The goblin test was to see if my partial blocks were a clean 50% cut in damage, which it was not. However, on garuda, all physical attacks that were partially blocked, was a clean 50% damage cut. When parrying on Warrior, I was taking more damage.
    Maybe I read that wrong, but what you posted sure seemed like parry reduced damage on the goblin attack to 5k give or take, and shield block reduced damage to 9999.... Also, with a lvl 99 mob, how do you know the damage wasn't cut in half with shield block and cut to 1/8 with parry? Something 49 levels higher very well could hit for 20-30,000+ if the shown damage weren't floored at 9999.
    Just something to think on.
    (3)

  3. #3
    Player
    Daniel_Fury's Avatar
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    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by waldo View Post
    Maybe I read that wrong, but what you posted sure seemed like parry reduced damage on the goblin attack to 5k give or take, and shield block reduced damage to 9999.... Also, with a lvl 99 mob, how do you know the damage wasn't cut in half with shield block and cut to 1/8 with parry? Something 49 levels higher very well could hit for 20-30,000+ if the shown damage weren't floored at 9999.
    Just something to think on.
    The reason Parry cut the damage to 5k was the use of Foresight, but I expected to take maybe 1 or 2 damage, like on most monsters. However, as usual Aegis Boon is a direct 0 damage and a heal of a capped 703 HP. I look at Foresight and Aegis Boon as similar skills.

    Yeah, you're right, I didn't think that it could scale up past 9999 lol. It just surprised me that it partial blocked for 9999 because I would of considered 9999 to be a cap, but that is just an assumption.
    The goblin wasn't the real test though, it was something I just wanted to look at. The real test was damage mitigation between partial block and partial parry on Garuda and by the looks of it, block is winning.

    Was nothing serious, just playing around trying to figure out what they did to the Shield Block.
    Just letting people know what I noticed in terms of PLD mitigation vs WAR since 1.22 update.
    (0)

  4. #4
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    well I guess its a good thing we dont need a tank for a mob 49 lvls above us lmao, reading this post then noticing how it got two "likes" in response on further confirms my suspisions that this lust to have war as main tank and the general idea that war > pld in every aspect of tanking is just that, LUST. Their can be no logistical reason to conclude that WAR > PLD in half the aspects of tanking much less all of them. Why people lust after WAR for main tank? Well only thing I can think of at the moment is

    1) its easy to do.. spam combos and the ocasional buff

    2) it deals damage while tanking (even tho said damage is unreliable at best on boss mobs, enless you gimp defensive stats to add to offensive stats, in wich case your still gimping your tank)

    3) Those who are still fairly new to the game are getting caught up in the hype that WAR > PLD or are getting realy bad info on how to play PLD.

    I don't want anyone to get the wrong idea here. I have nothing against WAR as a tank or DD, nor do I have anything against buffing PLD, I am simply stateing , the way things are NOW, PLD is very much a viable tank and in many situations , a more valuable tank. I simply belive that once again hype and generalized thinking has caused many to simply misunderstand how to build a pld tank (stat wise) and the focus on trying to squeez dps out of a tank has caused many to misuse PLD in a way that would obviously make it inferior to WAR.
    I could go on , but I will end this post with this thought. Build and play your PLD in such a way to make life easier on your healer. This dose NOT mean add more HP, that DOSE NOT make anything easier for your healer. Add damage mitigation where possable, granted not much you can do with magic damage atm , but that comes down to how you play your pld, it is completly possable to deflect enough magic damage from any boss mob with well timed buffs , coupled with well timed heals and your healer should feel realtivly useless. This is the effect you want. once you manage to reduce the need of a healer for the main tank down to one/ if any , then you can safley replace a second/third healer (pending on your current set up) with a DPS job that is best suited for the fight your on. In this way you can get MORE dps out of a party set up then the usual 1 WAR (doing less damage because stats are gimped to allow it to take less damage / or doing good damage but taking hits like a lil girl because stats are gimped to allow for higher dps) 2 healer and 5 dps. Either way a GOOD PLD can easly replace a WAR with no loss, if not gains to DPS out put.
    (0)

  5. #5
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    FFXI was already guilty of this.
    I wonder who had the stupid idea that parrying with a weapon was more efficient than blocking with a shield ?

    If that was the case, why the hell humans created shields ?
    (2)

  6. #6
    Player
    1clou's Avatar
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    Feb 2012
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    Ul'Dah
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    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Haha as much as I love my Gla/Pld I know I am sometimes unobservant of certain proc's. While on the topic of parry and blocking on Gla/Pld I was hoping to confirm that neither of these jobs naturally proc. a parry. I have used forsight and that works some of the time, but I would like to know if either of these jobs(Gla/Pld) have a natural tendency to parry instead of blocking? If not something that would definitely help both of these jobs(Gld/Pld) is giving it the ability to block and parry.

    As far an enmity goes on Gla/Pld they can easily maintain hate better than War on a single target so I don't have any problems that way, not that I am saying they shouldn't get a boost enmity wise along with more of a natural damage mitigation damage in general(physical/magic/breathe) but at the very least physical damage. A damage boost will always be welcomed to any class(Patch 1.22a or b).

    But overall what needs to be done and partly is going to be done in some respects in future patches to fix Pld and Gla to make them more feasible which I am sure no one will argue is: general damage mitigation(% wise, not including shield block), increased block rate(which they did improve significantly, thumbs up), increased HP pool(patch 1.22b i believe), a more reliable source of mp would be nice as well.

    Reason I would say general damage mitigation should be implemented % wise is it would allow Gld/Pld to be more self sufficient opening up a DD spot in place of a Whm where both War and Pld are generally dependent on currently. Sorry about the long thread.
    (0)

  7. #7
    Player
    Daniel_Fury's Avatar
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    Jan 2012
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    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by 1clou View Post
    Haha as much as I love my Gla/Pld I know I am sometimes unobservant of certain proc's. While on the topic of parry and blocking on Gla/Pld I was hoping to confirm that neither of these jobs naturally proc. a parry. I have used forsight and that works some of the time, but I would like to know if either of these jobs(Gla/Pld) have a natural tendency to parry instead of blocking? If not something that would definitely help both of these jobs(Gld/Pld) is giving it the ability to block and parry.

    As far an enmity goes on Gla/Pld they can easily maintain hate better than War on a single target so I don't have any problems that way, not that I am saying they shouldn't get a boost enmity wise along with more of a natural damage mitigation damage in general(physical/magic/breathe) but at the very least physical damage. A damage boost will always be welcomed to any class(Patch 1.22a or b).

    But overall what needs to be done and partly is going to be done in some respects in future patches to fix Pld and Gla to make them more feasible which I am sure no one will argue is: general damage mitigation(% wise, not including shield block), increased block rate(which they did improve significantly, thumbs up), increased HP pool(patch 1.22b i believe), a more reliable source of mp would be nice as well.

    Reason I would say general damage mitigation should be implemented % wise is it would allow Gld/Pld to be more self sufficient opening up a DD spot in place of a Whm where both War and Pld are generally dependent on currently. Sorry about the long thread.
    Well, if the clean 50% damage reduction from partial blocking is correct, then I'd say taking 50% less physical damage ever 1/3 of a minute is absolutely fine for me in terms of balancing mitigation.

    With the increased HP pool aswell, it would make us a much more defensive tank in general.
    (0)
    Last edited by Daniel_Fury; 05-09-2012 at 05:02 AM. Reason: Typo

  8. #8
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Well, all I'm saying is paladin is subpar. Argue whatever stance you'd like, be it mitigation or dps or hit points or enmity or self heals, paladin is just not as effective. For anyone to say it is as effective, or more, you're lying to yourself.

    Sure Doctor Mog can put videos up of whatever to prove it can be done, it's still a lot easier to do with a warrior though.
    (1)
    Last edited by waldo; 05-10-2012 at 05:37 AM.

  9. #9
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    Quote Originally Posted by waldo View Post
    Well, all I'm saying is paladin is subpar. Argue whatever stance you'd like, be it mitigation or dps or hit points or enmity or self heals, paladin is just not as effective. For anyone to say it is as effective, or more, you're lying to yourself.

    Sure Doctor Mog can put videos up of whatever to prove it can be done, it's still a lot easier to do with a warrior though.
    lmao, soo because you say soo it is ? and no manner of proof means anything? and we are lying to ourselves? ..... OK!
    (0)

  10. #10
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aceofspades View Post
    lmao, soo because you say soo it is ? and no manner of proof means anything? and we are lying to ourselves? ..... OK!
    No, not because I say it's so. It's because speed CC, speed AV, Garuda, 40,000 point hamlet defense runs, ect ect are all dominated by the tanking class: warrior.

    I'm not mad about it. Most everything, including people, generally follow the path of least resistance. I don't blame anyone for going that route. I'm really not even a little upset, but why do people have so much of a problem calling a spade a spade? If it is easier to go warrior it's easier, what's wrong with saying paladin is not up to par with the current warrior class?

    Is the community so afraid of the warrior nerf stick they'll play blind to the glaring differences? I dont need to prove a thing to you or anyone else, let the demographics do it. More often than not, these things are done (successfully) with the warrior as tank.
    (4)

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