Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 94

Hybrid View

  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by syntaxlies View Post
    I like riot blade for if someone pulls hate you can use it real fast and get hate back(mob turns and faces his back to you). I think that was the concept for it since they made it ranged. having that much tp in an emergency situation can be a problem though.
    Agreed, specially when Wardrum and Shield Bash can milk your TP over time.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by syntaxlies View Post
    I like riot blade for if someone pulls hate you can use it real fast and get hate back(mob turns and faces his back to you). I think that was the concept for it since they made it ranged. having that much tp in an emergency situation can be a problem though.
    I know many WS have undergone extreme change, but Riot Blade was always a ranged WS. It's wonderful, but I don't believe the range was put in for that very purpose.

    As for the TP requirement, for that particular situation, sure it can be a bit much. But considering the power of the WS (Riot Blade has never been weak when wielded properly) and the Defense Down effect, it's a fairly potent WS and I think 2000 is about right for TP cost.

    Realistically, in a perfect world, you wouldn't be losing hate to have to use it in such a manner. In a realistic world, it has it's uses for hate loss, but I still think it's a better augmenting skill to your current tanking means.
    (0)

  3. #3
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Im completely fine with the mechanics of gettng behind a mob. its very easy to do without pointing a mob at the party. you just run throuh mob activate ws on other side whike you have your char run back as soon as ability is.proc'd and thus you got your combo. there isn't anything wrong with how the combos work for pld/gla as far as comboing from the back its all about timing. hopefully they keep combo direction qualifications as they are as they do add to skill requirements for a "good tank"
    (1)

  4. #4
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by 1clou View Post
    Im completely fine with the mechanics of gettng behind a mob. its very easy to do without pointing a mob at the party. you just run throuh mob activate ws on other side whike you have your char run back as soon as ability is.proc'd and thus you got your combo. there isn't anything wrong with how the combos work for pld/gla as far as comboing from the back its all about timing. hopefully they keep combo direction qualifications as they are as they do add to skill requirements for a "good tank"
    Works both ways Iclou

    Your back is also to the enemy something every tank shouldn't do :P.

    but if all glads WS combos were from the front glad could also increase its damage protential ever so slightly so its worth considering.

    P.S

    Still in the middle of shield testing.

    But so far looks like the Block Stat does nothing
    (0)

  5. #5
    Player
    LCorvus's Avatar
    Join Date
    Mar 2012
    Posts
    16
    Character
    Liriel Corvus
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by 1clou View Post
    Im completely fine with the mechanics of gettng behind a mob. its very easy to do without pointing a mob at the party. you just run throuh mob activate ws on other side whike you have your char run back as soon as ability is.proc'd and thus you got your combo. there isn't anything wrong with how the combos work for pld/gla as far as comboing from the back its all about timing. hopefully they keep combo direction qualifications as they are as they do add to skill requirements for a "good tank"
    I agree with 1clou, the positional requirements for weaponskills (for all classes) make fights more dynamic imo. And it comes down to timing. (i.e. Garuda does Slipstream, which is conal, so the perfect time to dodge behind her and use Riot Blade. Ifrit goes into animation locks for plenty of his moves, when Coincounter is sitting on the floor after a swipe/swing, there's another opportunity. Miser... probably not lol)

    Also, making all the skills frontal would make it a lot harder for the gld/pld role to vary. I still see some potential in a DD gld that is back up heal on DD, could have a Pld tank for the divine veil proc of divine regen, and a gld AoE cure and SS the DD when they get hurt so that whm can focus purely on tank (this would also hit the tank ). This would be w/o a ranged DD strat obviously, which I know isn't all that common but doesn't mean there isn't potential there. If all these skills were frontal a gld in that situation would run huge risks by having to run in front of the boss every time they had tp.

    My only issue with the weaponskills is tp -_- Dunno if it's just my build or not... but I rarely have tp for anything more than Phalanx + Spirits Within and War Drums. Due to missing, so Tp cost reduction would be nice or acc boost.
    (0)

  6. #6
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LCorvus View Post
    I agree with 1clou, the positional requirements for weaponskills (for all classes) make fights more dynamic imo. And it comes down to timing. (i.e. Garuda does Slipstream, which is conal, so the perfect time to dodge behind her and use Riot Blade. Ifrit goes into animation locks for plenty of his moves, when Coincounter is sitting on the floor after a swipe/swing, there's another opportunity. Miser... probably not lol)
    Miser's one of the easier bosses to get a rear WS on actually, haha. She doesn't turn unless she's doing a WS and those are fairly predictable. While Riot/Goring being rear required is fine on its own, combined with all their other failings (high TP cost on riot blade, 80s cooldowns on each of them, mediocre damage) they end up being really, really bad weaponskills.

    Another problem with paladin WSes is that flat blade deals the same damage as an auto attack and doesn't combo into anything. Spirits Within needs to stay on phalanx but it'd be nice if there was something we could follow up flat blade with. Maybe shield bash with combo bonus: increased damage or Holy Succor with combo bonus: reduced cast time.
    (1)

  7. #7
    Player
    LCorvus's Avatar
    Join Date
    Mar 2012
    Posts
    16
    Character
    Liriel Corvus
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sasagawa View Post
    DD glad two swords no shield or less damage mitigation fair enough

    But DD PLD no thanks

    PLD are stalwarts of the defense ONLY jin my opinion
    I didn't mean a DD PLD, it's definitely a job designed to tank, what I meant was that making all the weaponskills frontal reduces the viability of a DD gld. I'm glad to see their making some gear class-specific, as it encourages players to look into playing... without a soul (crystal). >_>

    Quote Originally Posted by Brannigan View Post
    Miser's one of the easier bosses to get a rear WS on actually, haha. She doesn't turn unless she's doing a WS and those are fairly predictable. While Riot/Goring being rear required is fine on its own, combined with all their other failings (high TP cost on riot blade, 80s cooldowns on each of them, mediocre damage) they end up being really, really bad weaponskills.

    Another problem with paladin WSes is that flat blade deals the same damage as an auto attack and doesn't combo into anything. Spirits Within needs to stay on phalanx but it'd be nice if there was something we could follow up flat blade with. Maybe shield bash with combo bonus: increased damage or Holy Succor with combo bonus: reduced cast time.
    Had not realized that, only ever done it as bard and my assumptions were to be careful about flipping her around due to the Bad Breath. Good to know. ^^ And yea, I don't think positional requirements are the problem, I'd like to see some changes in the direction of the stuff you pointed out (tp cost, etc.). Maybe after the patch when they are adjusted their dmg will reflect the cooldowns and tp cost.
    (0)

  8. #8
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Aye it seems like SE might be getting rid of the Block stat or maybe adjusting it in 1.22b to where additional damage is reduced off the initial reduction.

    I actually had a chance to fight Ifrit last night and it was very nice to block his 600+ attacks/swipes for 300ish, so it is a flat rate across the board. However the shield type and level of the shield might affect it as well, I'll grab some random high/low level shields of similar types and do more testing later.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #9
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    they should do the shield size thing like they did in XI where there were i think 6? sizes of shields, the smaller the size the more you blocked but the less damage it mitigated. so a size 1 shield might block 90% of the time but only mitigate 15% of the damage while a size 6 shield would block only 20% of the time but reduce damage by 75% or something like that
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    144
    I agree with 1clou, the positional requirements for weaponskills (for all classes) make fights more dynamic imo. And it comes down to timing. (i.e. Garuda does Slipstream, which is conal, so the perfect time to dodge behind her and use Riot Blade. Ifrit goes into animation locks for plenty of his moves, when Coincounter is sitting on the floor after a swipe/swing, there's another opportunity. Miser... probably not lol)
    I also agree.

    If positional requirements are holding back melees from dealing the damage that they are supposed to relative to other classes/jobs, then that's more so a problem with content.

    they should do the shield size thing like they did in XI where there were i think 6? sizes of shields, the smaller the size the more you blocked but the less damage it mitigated. so a size 1 shield might block 90% of the time but only mitigate 15% of the damage while a size 6 shield would block only 20% of the time but reduce damage by 75% or something like that
    Something like that, and I liked it.
    (0)

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast