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  1. #21
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    This is really good. The only problem is. Even if they implemented half of this, it would require a rework for the 3 other tanks.
    (1)

  2. #22
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Derio View Post
    This is really good. The only problem is. Even if they implemented half of this, it would require a rework for the 3 other tanks.

    May I ask why?
    (0)

  3. #23
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    I'm just pointing out a possible issue. Though this is something we won't truly know until it's implemented
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  4. #24
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Sure, but it hardly matter tho, since it would be an opportunity for any tank who get the party cleaved to learn about their job tool and improve,
    The element that has been missing since 5.0.

    just saying that Job became too boring when it have nothing to explore upon release.
    (0)

  5. #25
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,061
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    My question would be, are we keeping Dark Mind? Because I can't see it on your list.
    If we don't, you have just reduced the amount of mitigation that Dark Knight has available for every tank buster substantially.

    Sure, TBN now has a heal attached but it's a 25s cooldown, still costs 3000MP, and the barrier has been changed to a 500 heal potency barrier.

    To put this into perspective since I just looked at those numbers a few days ago.
    Bloodwhetting gives you a 400 heal potency barrier, this amounts to roughly 22000, meaning that TBN would only give you a 27500 HP barrier.
    Current TBN gives you a 67960 HP barrier with the current max HP a DrK can achieve in BiS gear.

    And you now need to choose between TBN or Oblation, between a 27500 HP barrier + 15% mit or ~28% mit (with the passive trait that adds 15% to both)
    While currently you have ~18-28% and a 67860 HP barrier available for almost every tank buster.

    The healing of roughly 66k HP is nice, but it can't do anything if you're instantly dead.
    (0)
    Last edited by Absurdity; 09-16-2025 at 06:38 PM.

  6. #26
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Absurdity View Post
    My question would be, are we keeping Dark Mind? Because I can't see it on your list.
    Because if we don't, you have just reduced the amount of mitigation that Dark Knight has available for every tank buster substantially.

    Sure, TBN now has a heal attached but it's a 25s cooldown, still costs 3000MP, and the barrier has been changed to a 500 heal potency barrier.

    To put this into perspective since I just looked at those numbers a few days ago.
    Bloodwhetting gives you a 400 heal potency barrier, this amounts to roughly 22000, meaning that TBN would only give you a 27500 HP barrier.
    Current TBN gives you a 67960 HP barrier with the current max HP a DrK can achieve in BiS gear.

    And you now need to choose between TBN or Oblation, between a 27500 HP barrier + 15% mit or ~28% mit (with the passive trait that adds 15% to both)
    While currently you have ~18-28% and a 67860 HP barrier available for almost every tank buster.

    The healing of roughly 66k HP is nice, but it can't do anything if you're instantly dead.

    Thank you,I'm appreciated for your dropping by. Actually by the time I'm typing this due to both of these short recast mitigations, TBN and Oblation got 2 charges and share a recast timer. It could be used simultaneously to stack upon each other every 50s. That's the opposite of the situation you're describing. I'm worrying it mitigated too much. 15%[7s]+15%[4s]+15%[4s]+500 potency barrier[7s] [and 2400 potency heal]. I might try to change this when I have more time.
    (0)
    Last edited by The_User; 09-16-2025 at 07:28 PM.

  7. #27
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Maybe you want to help calculated for me : between15%[7s]+15%[4s]+15%[4s]+500 potency barrier every 50s vs current DRK how much it mitigate more?


    Feel free to make your suggestion. I only want to ask that you don't make it an obvious copy of the other mitigations.
    (0)
    Last edited by The_User; 09-16-2025 at 07:21 PM.

  8. #28
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,061
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Right, I didn't take the two charges into account, or that the effects would stack in the first place. Feels a bit counterintuitive to have to drop both charges on yourself and then not use it again for potentially the next 50 seconds in preparation for the next buster.

    And it is not too much when we compare it to Paladin's 15%+15% (Holy Shelltron)+20% (Bulwark), Gunbreaker's 15%+15% (Heart of Corundum)+10% (Camouflage)+potentially 20% (Camouflage) or current Dark Knight's 10% (Oblation) +10%/20% in most cases (Dark Mind)+25% HP barrier.

    If anything the healing might need to be toned down.



    Quote Originally Posted by The_User View Post
    Maybe you want to help calculated for me : between15%[7s]+15%[4s]+15%[4s]+500 potency barrier every 50s vs current DRK how much it mitigate more?


    Feel free to make your suggestion. I only want to ask that you don't make it an obvious copy of the other mitigations.
    I'll take my calculations from the other thread for this and just add the reworked version.

    If we assume current BiS gear (271841 HP) and the tank buster doing 350k damage:
    Buster 1:
    Dark Knight mitigation: Rampart + Dark Mind + Blackest Night + Oblation
    350000 x (0.8) x (0.8) x (0.9) - 67960 (from TBN) = 133640 (if magical)
    350000 x (0.8) x (0.9) x (0.9) - 67960 (from TBN) = 158840 (if physical)

    Dark Knight mitigation reworked: Rampart + Blackest Night + Oblation
    350000 x (0.8) x (0.85) x (0.85) x (0.85) - 27500 (from TBN) = 144455


    Buster 2:
    Dark Knight mitigation: Shadowed Vigil + Blackest Night + Dark Mind + Oblation
    350000 x (0.6) x (0.8) x (0.9) - 67960 (from TBN) = 83240 (if magical)
    350000 x (0.6) x (0.9) x (0.9) - 67960 (from TBN) = 102140 (if physical)

    Dark Knight mitigation reworked: Shadowed Vigil + Blackest Night + Oblation
    350000 x (0.6) x (0.85) x (0.85) x (0.85) - 27500 (from TBN) = 101.466

    Roughly equal in terms of damage taken, since % damage reduction suffers quite heavily from diminishing returns the more you stack it.
    (1)
    Last edited by Absurdity; 09-16-2025 at 07:44 PM.

  9. #29
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Thank you,


    When I made it I kinda want it have a risk that need to be determined by player that should they use both simultaneously, the next 25s could be fatal or not? or it is enough to just use oblation alone [15%[7s]+15%[4s]?



    Edit* Hold on! but Holy Shelton offer *2000* potency heal as well when used back to back. Maybe we can keep the heal? since it only happen every 50s.[1200 potency for every* 25s]
    (0)
    Last edited by The_User; 09-16-2025 at 07:56 PM. Reason: missing details

  10. #30
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    While the value of mitigation have now more or less resolved. The new problem is now that DRK have to use 2 charges to get the same mit value with the current DRK.


    It make this rework version unable to spend 2 charges again for the the next 50s unless we don't cast any TBN or Oblation between the gap.



    Would it be too much if I make Blood Weapon grant something akin to Dark Art that allow for a free usage of TBN/Oblation? [once per minute and non stack]
    (0)
    Last edited by The_User; 09-17-2025 at 12:02 AM.

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