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  1. #11
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    60
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Yeah men thats my dream…. An you post all tupe work on JP fórums?

    In FFXIV they really need to drop the idea that the sword has to feel heavy, because that’s already obvious—and that’s why only the Dark Knight can wield it thanks to their overwhelming strength.

    So it doesn’t make sense that the current stance is so low and the attacks feel that sluggish.

    The attacks should be powerful and destructive, breaking the ground or creating shockwaves…
    I hope someday this happens, but well… that’s just my dream.

    Also, I think your ideas about combos and synergy are really good i will love trying that!!
    (1)

  2. #12
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Dark ritual is pretty op but crazy original. The marking and shadowstride doesnt seem possible but still insanely cool, other then that I love this.
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  3. #13
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,478
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Two changes I'd make:

    * Make Conversion happen automatically when TBN ends and has shield left. There's no reason to make this a separate button. If FFXIV didn't have this weird delay to every ability we or an NPC uses, sure, it'd be fun. But this would just be punishing for people who are not right next to the data center but not for people who are.
    * Change Dark Ritual to either be a 120s damage buff, or a defensive skill, not both. It can never be used for the second effect, so that feels a bit like a waste. I'd maybe change the DPS-effect to facilitate it being a big defensive group cooldown though? Next GCD heals a DPS for a pretty large percentage of damage dealt? That way it doesn't need the extra 4-DPS limitation, either. Oh and maybe apply the same effect to other tanks as to ourselves?
    (0)

  4. #14
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Carighan View Post
    Two changes I'd make:

    * Make Conversion happen automatically when TBN ends and has shield left. There's no reason to make this a separate button. If FFXIV didn't have this weird delay to every ability we or an NPC uses, sure, it'd be fun. But this would just be punishing for people who are not right next to the data center but not for people who are.
    * Change Dark Ritual to either be a 120s damage buff, or a defensive skill, not both. It can never be used for the second effect, so that feels a bit like a waste. I'd maybe change the DPS-effect to facilitate it being a big defensive group cooldown though? Next GCD heals a DPS for a pretty large percentage of damage dealt? That way it doesn't need the extra 4-DPS limitation, either. Oh and maybe apply the same effect to other tanks as to ourselves?

    Explanation :


    1.I'm not disagree, But people who like to say that TBN is unique because we have to break it and it kinda show skill would ask me why don't just make it grant Dark Art regardless of whether it break or not if conversion would always triggered automatically instead of choice they make.


    2. To use Dark Ritual, DRK have to trade 450 potency from Dark Art and +20% damage bonus from Arcane Art Effect, so that is like 540 potency.
    It grant a flat 100 potency to every DPS party member. Assuming all of them does 40% more damage than DRK due to trait or something else, it could be 100x4x1.4=560 potency.


    I wish it could be a damage neutral or just a 20 potency gain for 120s[That might or might not be ready for every raid wide attack] So that the highlight would be the other effects it grants.


    As for healer instant cast, since all healer have swift cast with a much faster [60s only] recast and raider rarely die or no one die all when they get the hang of it. The real effect that would always benefit would be the healing potency buff and the stronger mitigation. Dark Ritual is meant to be an option of Dark Missionary and Dark Curtain.


    I will try to explain more when I got the time.
    (0)

  5. #15
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,478
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by The_User View Post
    1.I'm not disagree, But people who like to say that TBN is unique because we have to break it and it kinda show skill would ask me why don't just make it grant Dark Art regardless of whether it break or not if conversion would always triggered automatically instead of choice they make.
    Fair, although then I'd make it so that Conversion gives a percentual bonus based on how much shield was unused. Meaning that you'd get the "left over" as a cash-in, basically. Though to be fair I imagine that'd be a scription nightmare.

    And you're right about Ritual, didn't see that part.
    (0)

  6. #16
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Vatom View Post
    Dark ritual is pretty op but crazy original. The marking and shadowstride doesnt seem possible but still insanely cool, other then that I love this.

    Why is that?
    (0)

  7. #17
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by The_User View Post
    Why is that?
    A buff that you can give to other players. We seen how that turns out with dancer and this is on a tank no less. The marking has potential to cause the party to get cleaved just from trying to use it not saying skill is involved but could lead to a lot of issues
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #18
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Vatom View Post
    A buff that you can give to other players. We seen how that turns out with dancer and this is on a tank no less. The marking has potential to cause the party to get cleaved just from trying to use it not saying skill is involved but could lead to a lot of issues

    Do you perhaps mean Shadow Step? because Shadowstride and shadowbringer don't give any buff to the other, It just grant buff to DrK and leave a teleport mark like reaper.
    (0)
    Last edited by The_User; 09-12-2025 at 03:02 AM.

  9. #19
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by The_User View Post
    Do you perhaps mean Shadow Step? because Shadowstride and shadowbringer don't give any buff to the other, It just grant buff to DrK and leave a teleport mark like reaper.
    Yeah my bad for the confusion.
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  10. #20
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Vatom View Post
    Yeah my bad for the confusion.
    It is just a 5s duration Teleport Mark. It should not be a problem. I made it this way just in case We need to go back to where we are before the gap closing but doing so is optional not a must. There is a risk and there is possibly a reward. [or at least what intended for it to be, like a design philosophy that I heard the players constantly asking for years]

    Like Dark Ritual and some other actions, It requires "Awareness" and decision making and sometime tanking experience could involved in the decision making as well.


    I would like the important action to have a layer of decision making like ...Dark Ritual for example isn't just *ok next raid wide I'm gonna use it to get the healing bonus* because if You or Your DPS party member got a damage down debuff it could be a damage gain or damage loss where as if not, it could be a damage neutral. Like... it require your judgement and tanking experience to change the situation, thus raise the value of good judgement and tanking experience.
    (0)
    Last edited by The_User; 09-12-2025 at 02:52 PM.

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