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  1. #11
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    Join Date
    Mar 2011
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    144
    Quote Originally Posted by Enfarious View Post
    Alot of people are, but there's alot more wrong with it all. Jinrya-Geki and many others are right, these changes broke shit.
    Anyway why single out that little bit.
    And why not ask, "Why would we move back to a system that was moved away from so long ago and not revisited until now?" the last, what, decade or more worth of FF titles have not used this split system, there's probably a reason ... I don't rember one in 7 8 (I don't remeber much of 9) 10 11 12 13 ... Probably just oversight there though, the old 80s way was evolved from entirely by accident and that evolution stuck because it was simply terrible ... wait that's not what happened lol

    Do you like having things simplified down to only having 3 spell types to choose from? 8 too much to think about? does remembering what order the 6 element wheel follow hurt your head? Or do you just believe that the whole game should be rock paper scissors, that's what we have now, do you like it, I did in 3rd grade but then I grew up and realized that rock paper scissors lighters bombs hoses and light sockets could all be used ...
    Why? Because in a game where the developers are able to design the content how they want, and the strengths and effects of spells, there's not reason to give THM/BLM every element.

    BTW, it wasn't really that long ago that it was used, Tactics Advanced (2?) I think BLM only had tiered of Fire/Ice/Lightning.

    They could easily develope the content around using Fire/Ice/Lightning, AND that even means, if they want it this way, to have enemies that are not weak or even neutral to all the elements that THM/BLM have access to.

    I admit, at first I was really (thunder) struck by the change, but once it dawned on me that THM/BLM would be balanced towards all (or at least most, hopefully) content, it doesn't bother me at all any more. I even prefer it this way now.

    And go **** yourself. Insulting me just because I don't agree with you. Only children do that, are you a child?

    They should just scrap the wheel for all but "element" type and run all the elemental type enemies elemental weaknesses on a more truthful and/or more cases by case basis. And, no, this would not be "rock, paper, scissors".

    They could do things where, hitting robotic/cybernetic enemies take extra damage from lightning, EXCEPT, an occasional one would be insulated allowing him to be neutral/resistant to it or even as far as absorbing it, healing him or making him stronger.

    I the only reform I would like to see is more interesting combo options with spells. For example, areo line and stone line are very well made in my opinion. If you don't combo them, you have an AoE, if you don't get it increase the damage and become a single target. Make the two spell of the stone or areo lines function and feel like three spells.
    I like the chain for stone/aero too. I was thinking they should do that with all the elements AND also a backwards version, where if you use the aoe one first, then you can chain the single target version to become another aoe.
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    Last edited by Vaymathias; 05-03-2012 at 02:48 AM.