Is there even a spell reform planned for 2.0


Is there even a spell reform planned for 2.0

god I hope so
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And yet EVERYONE disagreed with me when I was trying to say that WHM should be THMs job and BLM should be CON's job.
"No that would never work, THM is too dark."


I like it the way it is. After the spell switch, a lot of people complained that the 'lore' and 'descriptions' didn't really make sense. I've thought about it, and they do.
Stone and Aero are both manipulations of existing things. The Earth exists, and a Conjurer merely thrusts it at an enemy. Air exists, and a Conjurer merely pushes it at a fast velocity into an enemy as wind. Although the 'name' doesn't exactly seem to work, the whole tie-in with nature magic does. As someone else said, CNJ have a very distinct 'druid' feel to them, especially once you complete the CNJ and WHM storylines. This is why I think it makes sense that CNJ would get Stone/Aero out of all the spells, and why they also have access to some great enhancing spells and heals. Stone/Aero are readily available anywhere as the ground and the air are everywhere in the game.
THM, on the other hand, actually manipulate the elements, but not in a chemical way. Both Fire and Blizzard are simply intense thermal changes. One is an incredible increase in heat while the other is an incredible decrease. Thunder also makes sense because it is merely the change of electrons from an area high in electrons to an area with a smaller amount. Although not enfeeblers in the way we have grown used to (such as RDM in XI), the lore and the logic behind it makes sense. The elements THM/BLM yield are elements that only they can control because they require manipulation to do so. Conjurer's reign over Earth and Wind is natural, and also makes sense.
Given my interpretation of the spell distribution between mages, I'm not sure where 'water' should stand. Should it be a conjurer's because it is 'natural'? Or, should it be a THM spell (under the assumption that the THM is literally 'creating' water molecules out of hydrogen and oxygen; perhaps FFXIV will take it a step further and assume that THM are similar to alchemists, and can simply pull an element out of thin air). Although I don't know what will happen with water (and when), I can say that I am in FULL SUPPORT of the way the spells currently are.
That said... the ONE thing that bothers me about the way things are in this game, and why I can understand other people complaining is... the 'elemental wheel of strengths and weaknesses' (call it what you will) is upset by this distribution. In other FF's, a BLM could expose the weakness of any monster once it was discovered. In this game, a monster that is especially weak to Stone or Wind will be more damaged by a CNJ than by a THM. That said... CNJ don't get NEARLY as many buffs and often don't equip to do as much damage as THM/BLM. It hasn't yet been a major problem; Ifrit was weak to water, but water wasn't in the game. Garuda will be weak to blizzard, which THM have. But what about Titan or Ramuh (assuming those are the stone/thunder elemental avatars that are implemented)? Interestingly enough, Stone+Aero leave a large 'gap' in the wheel as the two are right next to each other in it... WIND > EARTH > THUNDER > WATER > FIRE > ICE > (wind)
Edit: Ifrit is weak to wind in this game? o.O;; I wouldn't know. I've never played BLM against him. But that's weeeeiiiirrrddd man (although I guess they had to make him weak to SOMETHING one of us can cast).
Last edited by Ryuko; 04-24-2012 at 11:58 AM.
your forgetting that Blizzard sucks.
Oh and Btw. Would you only give summoner Shiva, Ifrit and Ramuh? no they would get the whole god damn spectrum of elemental avatars. cause thats all they do is summon. Just like Blm all it does is cast offensive magic so give them all of it!


We have two elemental wheels in this game.
Earth beats Lightning beats Water beats Earth
Fire beats Ice beats Wind beats Fire
Two wheels of paper rock scissors. They did tone down how much elemental weakness affect monsters after the reform though. The elemental wheels are useful, but not really needed anymore.
Last edited by Klive; 04-24-2012 at 10:00 PM.
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so in other words when they add Titan Blms are boned.
maybe Blm tears will be able to hurt him. i mean there will be plenty of it to gather up for water ballons for the melee to throw at them when Blm are sitting on the outside of Titans instance begging for a pt.
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