Quote Originally Posted by Valence View Post
Even though it didn't seem to bother them to remove everything back in ShB, I do agree, it is not realistic to expect this considering their current design stances. Thus, the ponzi scheme comparison.
Remove what exactly?

I am not interested in trying to analyze what they "could have meant", especially when what I'm referring to and what brought me originally on those very forums back in 2018-2019 was a very objective, material problem focused on MCH playability at high latencies, which they kept dismissing in a condescending way with what amounted essentially to "works on my machine, but if you have evidence otherwise, please provide" (how about you just went to play on NA and see for yourself Yoshida???).

You are arguing about two very different concepts. 1. Playing optimally vs 2. Clearing the fight.

And yes, I do highly agree to play optimally, you do need less than 150, especially if you need to double weave, but I was not talking about that.

As a side fact, I do have a character in NA (a samurai), and I can not only single-weave but also manage to play optimally with it. However, on OCE, for example, I can't. I am physically too far away from the server. The only way I can play on OCE is if I use a VPN and re-route my connection entirely.


Quote Originally Posted by Liyinabi View Post
There are different types of micro lags/stuttering and they're indicative of different things. The types Valence are experiencing are probably indicative of the servers dropping packets or struggling to connect to players
How do you actually test that is their server specifically, that is dropping the packets? You do not connect directly to the SE servers.

If at any given point, any of the nodes/hops that your connection goes through is unresponsive or dropping packets, you will lag, but there is nothing SE can do about it. It's your side and not their side.

You can actually test your connection route to the SE server via the Tracert command in Windows.