Quote Originally Posted by brinn12 View Post
20+ major overhauls in just one patch, especially when the release of a single caster in Dawntrail broke the entire game balance, are extremely unlikely. The new melee also required major adjustments to AoE damage. If FRU had 6-target scenarios, VPR would be a mandatory pick just like PCT.

The fact that SE is so cryptic about it doesn't help, but this is unfortunately a common issue. Considering Yoshi-P has always made it clear that hard content requires easy jobs, my guess is that we won't get many major changes, if any at all. My expectations are low until I see it. Let's also remember they were not supposed to dumb down any jobs in Dawntrail.
This is also just a known issue. If you want people to play the game, the maximum total difficulty must be relatively even and consistent. In HW, the classes were too hard and fights comparatively easy. End result, people stopped playing the game. EW and DT is the opposite. Classes are easy, but content is extremely hard. Same issue, people stop doing the content.

Personally, I prefer easy fights and jobs of variable skill requirements. It lets me choose the best job for my personal playstyle and skill level and still do ultimates, and taking a challenging job into brain numbingly easy dungeons can make it an interesting experience. Which is just a lot better than dungeons where I die from making a single mistake because I dared to do casual content slightly distracted.

It's all the better when the most homogenized thing in the game, fight mechanics, also aren't homogenized and target roles by role. M6S is a fantastic example of how giving rphys a unique mechanic, liquid hells, can be very fun. But also that trying to force casters to do liquid hells spoils caster gameplay. Because casters aren't supposed to be mobile like rphys. It cheapens the experience and homogenizes the game. 'But casters have a mechanic!' Yes, and the mechanic isn't a good caster mechanic, which can be seen by the fact that the devs keep removing the 'cast' from 'casters.'

I digress. I could talk about all the things I'd love for BLM to have. Pruning of low-use and somewhat boring skills, removal of thunder dot because dots just cannot be fun in the game as designed because of server limitations. But the biggest thing I want is for all casters to be casters again. To have extremely limited movement and have bosses designed around casters having limited movement.