Quote Originally Posted by Kohashi View Post
It would pretty much make 0 sense to absolutely rework everything from the ground up. It's not realistic to even expect that.
Even though it didn't seem to bother them to remove everything back in ShB, I do agree, it is not realistic to expect this considering their current design stances. Thus, the ponzi scheme comparison.

Quote Originally Posted by Kohashi View Post
I think what they mean by that is that you are not required to play 100% to clear a fight, and even if you make mistakes, and even if you do clip and drift you should still be able to clear. If the ping results in a blatant inability to clear the fight, then they will maybe look at latency and ping. However, that is hardly ever the case.
I am not interested in trying to analyze what they "could have meant", especially when what I'm referring to and what brought me originally on those very forums back in 2018-2019 was a very objective, material problem focused on MCH playability at high latencies, which they kept dismissing in a condescending way with what amounted essentially to "works on my machine, but if you have evidence otherwise, please provide" (how about you just went to play on NA and see for yourself Yoshida???).

Quote Originally Posted by Kohashi View Post
If your PC micro shutters, micro lags, and freezes, that is a hardware issue and not a net/ping issue.

The net/ping issues usually translate into rubberbanding, teleporting across the map, because the server has delays in allocating you the new position.
Please spare me the dunning kruger. My rig works fine, and if it didn't then it wouldn't only be happening on specific instances of the same duty.
Fact of the matter I'm no stranger to their server hiccups, as this was pretty common back when the NA servers were still located in Canada, for weeks at times we'd just get micro freezes like those constantly. Rubberbanding tends to occur in games that use a different protocol (notably UDP) because of desyncs. This ain't about desyncs chief. This is about random delays.

If you're interested in learning more about those, I can recommend a good thread about the ins and out with interesting tidbits of data.