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  1. #101
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    262
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    They didn't really say that it was difficult in and of itself, just that relative to other expansions it had more difficulty tied to it, which if you look at it relative to Stormblood they definitely aren't wrong, Stormblood dungeons were just as much, if not a greater snoozefest than anything EW pushed out. Shadowbringers as well, really..

    ARR is a case where the overwhelming majority of the dungeons you could completely fall asleep in and not worry about anything, it just happened to be the case that ARR had some outliers, but they were far and few between.

    They really aren't wrong if you actually think about what they actually wrote.
    i personally take faster mech's like in DT over anything we got in EW dungeons, esp because with how boring jobs are, fight complexity is the only thing to really keep people enganged
    (1)

  2. #102
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taranok View Post
    Your thinking is why dawntrail is collapsing the playerbase.
    No the player base is declining because the story fell short which amplified other cracks that were already there, such as:

    -content being too formulaic
    -lack of QOL features
    -long waits between patch cycles
    -job homogenization
    -inadequate reward structures
    -gearing in general

    This alarmist trend of "things are too hard now" is a fallacy only applicable to a small minority of players. It is not a real, high profile problem like the others. If it was real, the player base would have dropped off a cliff a long time ago.
    (3)

  3. #103
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Occult crescent MANY casual players beat. It's about as hard as an ex, maybe a bit easier. The only requirement is to join the discord and sign up.

    We've already been without a savage for 5 months which is typical and without a new ulti for 9 months. Not sure what you are talking about.

    And all of this, is of course besides the point that nobody is asking for story dungeons to be savage. So go ahead, keep up with the strawman.
    I think you misquoted me Altina lmao.
    (0)

  4. #104
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,167
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    I want to also reiterate that none of this is new. Many old dungeons are on par with current difficulty if not harder. The game is not getting harder, it is going back to what it used to be.
    I'd like some examples because this statement is fundamentally baffling to read?

    Quote Originally Posted by theunhappypotato View Post
    i personally take faster mech's like in DT over anything we got in EW dungeons, esp because with how boring jobs are, fight complexity is the only thing to really keep people enganged
    In order to keep things interesting, let's double down on fight complexity even if that's precisely what's killing off job identity, depth and complexity in the process?
    (3)
    Last edited by Valence; 08-15-2025 at 07:23 PM.
    Secretly had a crush on Mao

  5. #105
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    262
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post



    In order to keep things interesting, let's double down on fight complexity even if that's precisely what's killing off job identity, depth and complexity in the process?

    I hope i dont fuck this up with quoting i'm new here but yes do you expect people who think the current msq dungeon is too hard too do a semi complex dps rotation? and i'm just beeing realistic, we/re so deep in the current fight design that overhauling it all would be too much efford to warrant for a 12 year old game with netcode from the 1990's
    (0)

  6. #106
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,167
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by theunhappypotato View Post
    I hope i dont fuck this up with quoting i'm new here but yes do you expect people who think the current msq dungeon is too hard too do a semi complex dps rotation? and i'm just beeing realistic, we/re so deep in the current fight design that overhauling it all would be too much efford to warrant for a 12 year old game with netcode from the 1990's
    Having played the game in HW especially (but SB also works to an extent), I can confidently say that yes, it wouldn't matter if their rotation isn't perfect, unlike eating binary DDR checks in the face. Let's not forget that what we have today comes from a conscious choice on their end to overhaul what we used to have in the first place.
    (3)
    Secretly had a crush on Mao

  7. #107
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    262
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    Having played the game in HW especially (but SB also works to an extent), I can confidently say that yes, it wouldn't matter if their rotation isn't perfect, unlike eating binary DDR checks in the face. Let's not forget that what we have today comes from a conscious choice on their end to overhaul what we used to have in the first place.
    well i'd love a more complex job/class system in the game but it sjust not realistic anymore, with how everything past SHB got designed every fight since eden turn 1 adhers so much to the 2 min meta that every "overhaul" would completly mess it up i think
    (0)

  8. #108
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,167
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by theunhappypotato View Post
    well i'd love a more complex job/class system in the game but it sjust not realistic anymore, with how everything past SHB got designed every fight since eden turn 1 adhers so much to the 2 min meta that every "overhaul" would completly mess it up i think
    People could equally have said back then "I'd love a more difficult, twitchy action focused encounter design in the game but it's not realistic else we'd have to change and simplify everything in the battle system".
    (1)
    Secretly had a crush on Mao

  9. #109
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    No the player base is declining because the story fell short which amplified other cracks that were already there, such as:

    -content being too formulaic
    -lack of QOL features
    -long waits between patch cycles
    -job homogenization
    -inadequate reward structures
    -gearing in general

    This alarmist trend of "things are too hard now" is a fallacy only applicable to a small minority of players. It is not a real, high profile problem like the others. If it was real, the player base would have dropped off a cliff a long time ago.
    I agree that all of these are problems, but ... I think the base is "declining" because the experienced an overblown population of players for a variety of circumstances (Blizzard scandal, pandemic years, really good Endwalker marketing) that made the game overhyped, and now that people tapped out of content to do, content they expect every expansion to have.

    I say this because, Stormblood had massive backlash over it's story and it's main character, and it was fine. We had 2 expansions worth of job homogenization, and it was fine. QoL features have been being added and the inadequate reward structure and gearing is not a complaint i hear outside the forums and reddit.
    (0)

  10. #110
    Player
    Regis_Paran's Avatar
    Join Date
    Jun 2022
    Posts
    125
    Character
    Asane Paran
    World
    Shiva
    Main Class
    Bard Lv 100
    Quote Originally Posted by BlisteringFrost View Post
    Sounds like a whole lot of NOT MY PROBLEM.

    (...)

    I feel insulted for my own intelligence for even feeling like you need this pointed out to you. I feel insulted for yours too. Be better.

    Funny enough, whatever you feel insults your "intelligence" is not our problem either. Feel insulted all you want, for whatever you want. Why would I care?
    (2)

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