Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 126

Hybrid View

  1. #1
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    It's perfectly fine for the casual content that it's made for.

    I literally know people that play this game all the time and still struggle with new content like the new dungeon and trial.

    People need to stop trying to build casual content around THEIR skill level and look at the big picture and how so many peoples skill level varies.
    (3)

  2. #2
    Player
    SigHoshi's Avatar
    Join Date
    Oct 2023
    Posts
    12
    Character
    Sig Hoshi
    World
    Diabolos
    Main Class
    Lancer Lv 100
    I liked the MSQ dungeon and appreciated that they tried something unique for the second boss. It's important to me that MSQ dungeons are used effectively as a storytelling vehicle, and this one felt successful in that regard for me. Unfortunately, that means its appeal falls off after the first run.

    Perhaps a way to make repeated casual content more engaging is to reward good individual play with a special currency, which could be traded for dungeon drops or tomes. This feels like a more robust approach than finding the "right difficulty." I'm imagining something similar to the bonus points in the Blue Mage Masked Carnival. Every time a player uses a mit or an interrupt, they get some points. Avoiding vuln stacks could be another. Other examples could include successful DPS rotation combos, just-in-time heals, or keeping DoTs up. Giving a small reward for individual performance might keep some players more engaged on each run.
    (0)

  3. #3
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Honestly the simplest answer is to simply create a toggle-able "epic hero" mode that gives you x many free deaths and just call it a day.

    It's a trust. It doesn't impact the difficulty level for party play at all. Let the people who are only here for the MSQ enjoy the MSQ. It has no bearing on anyone else's enjoyment of the game if the experience designed for purely solo play is reduced to easy mode. You don't even need to remove gear rewards, no one's experience is being 'ruined' by people getting free 745 gear when we've had 750 gear available for what, 4 months for people collecting tomestones?

    If you feel like your experience is being cheapened because people can just progress through an MSQ dungeon without 'gitting gud' then I don't know what to tell you. You're probably a joy at parties. I mean I have a surprise for you - you can get waxed several times 'for free' during duty support for the trial.
    (4)

  4. #4
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    214
    Character
    Cinnamon Whisky
    World
    Malboro
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Square, stop giving us boring fights where after the first run, it becomes just a slog to continue going through. The second boss of the new dungeon had me kind of excited because I heard so much about the "1v1" but it had like 2 telegraphed mechanics and required some job actions from healers and tanks. Literally nothing to it.

    If you are going to keep pushing content out like this, at least give the option of a harder difficulty. I'm tired of falling asleep in my roulettes.
    You should just quit this game and go play FromSoft games instead.
    (1)
    Last edited by SkankyRoe; 08-14-2025 at 12:17 PM.
    I look just like the roes next door... if you happen to live next door to an amusement park.

  5. #5
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SkankyRoe View Post
    You should just quit this game and go play FromSoft games instead.
    ??????????????????????
    (4)

  6. #6
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    468
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Altina_Orion View Post
    ??????????????????????
    Dawg like, it's always Roegadyns for some reason lmao
    (0)

  7. #7
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    214
    Character
    Cinnamon Whisky
    World
    Malboro
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Altina_Orion View Post
    ??????????????????????
    Yanno, FromSoft games. That Dark Eldenborne Blood Souls Ring stuff.

    Quote Originally Posted by BlisteringFrost View Post
    Dawg like, it's always Roegadyns for some reason lmao
    Silly, I'm not a Roegadyn I'm an Ixal. Also me and Alti are buddies.
    (0)
    Last edited by SkankyRoe; 08-14-2025 at 02:11 PM.
    I look just like the roes next door... if you happen to live next door to an amusement park.

  8. #8
    Player
    AlienDiplomat's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Irae Tsukatsi
    World
    Hyperion
    Main Class
    Miner Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Square, stop giving us boring fights where after the first run, it becomes just a slog to continue going through.
    I'm not exactly sure what you are talking about is even possible. By the nature of discovery, ANYTHING they add mechanically, once you know how it works, will be muscle memory after you demystify the initial unknowns. What sort of mechanics are you suggesting they add that would overcome this? Do you mean totally randomizing the boss encounters so they never do the same moves twice?
    (1)

  9. #9
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    736
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by AlienDiplomat View Post
    I'm not exactly sure what you are talking about is even possible. By the nature of discovery, ANYTHING they add mechanically, once you know how it works, will be muscle memory after you demystify the initial unknowns. What sort of mechanics are you suggesting they add that would overcome this? Do you mean totally randomizing the boss encounters so they never do the same moves twice?
    I'd love more randomization personally. It doesn't have to be to the point where the boss literally never does the same thing twice, but I shouldn't be able to memorize the fights. Give bosses larger abilities pools and let them choose which to use and what order. Make mobs meaningfully different from one another and place them randomly between the bosses. Multiple dungeon paths would be nice too.
    (2)

  10. #10
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by PyurBlue View Post
    I'd love more randomization personally. It doesn't have to be to the point where the boss literally never does the same thing twice, but I shouldn't be able to memorize the fights. Give bosses larger abilities pools and let them choose which to use and what order. Make mobs meaningfully different from one another and place them randomly between the bosses. Multiple dungeon paths would be nice too.
    This will require a revamp to healers (which is fine, and desperately needed anyway), but it does create a problem with the stated design goals of not wanting to make healers the absolute lynchpin of completing content. I 100% agree with you though, everything in this game needs more randomization and less script. And healers need to be healing, not playing DPS bots.
    (2)

Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast