Quote Originally Posted by Taranok View Post
If a savage/ultimate raider isn't bored out of their mind doing the dungeon, the dungeon is way, way too hard.
Completely false and this kind of thinking is poison for the game. If you don't design so that everyone can find at least some engagement in something you are setting yourself up for failure. I found the bosses in Meso Terminal to be engaging and it's not because it's anywhere close to Savage. No, it's because you have to simply pay attention at the bare minimum instead of watching Youtube on your other monitor. People treat death as some egregious fault of the game design that shouldn't exist. If people think it's okay to stand in aoes because they won't be punished they will continue doing it. You will never learn anything if there is no failure state. Even Yoshida thinks the player base has been coddled too much by lax design so he's set out to reverse that.

I want to also reiterate that none of this is new. Many old dungeons are on par with current difficulty if not harder. The game is not getting harder, it is going back to what it used to be.