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  1. #511
    Player
    Larkeicus767's Avatar
    Join Date
    Jul 2024
    Posts
    9
    Character
    Kreutzer Bernkastel
    World
    Behemoth
    Main Class
    Pictomancer Lv 100
    I REALLY hate the slippery slope argument because it can go both ways but this is what I've been thinking. Like yeah trusts can be easier and allow you to rez o have the power of echo or whatever but then eventually people are gonna go "Well why should I be punished with not interacting with people in an MMO just because I want things to be easy? Why should I be relegated to doing trusts and play like a single player game? Make multiplayer content easier so I can participate!"
    (0)

  2. #512
    Player BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    196
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rosenoire View Post
    The problem with Trusts is that if you die, you have to start over. That's always been an issue. In this case where someone is repeatedly dying to the same mechanic, Trusts aren't that helpful.
    Dang dude if only there was a thought process that helped me think about what killed me and how can I make it not do that again.....

    If only....
    (3)

  3. #513
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    if they add the willful buff (the rez thing) then it would help me level up my trust npcs a lot smoother cos i wont have to focus as much or when Alisaie decides to take my safe spot and yeet me with her aoe spread lmao
    (0)

  4. #514
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Well, if it were me…
    • In terms of speed and precision of execution, I'd aim for Shadowbringers.
    • In terms of amount of logical reasoning required, I'd aim for Shadowbringers through Dawntrail (I dont think they're significantly different here).
    But that first point hints at the core issue here: When SE has limited mechanics to essentially being "dodge the AoE" or "ride the knockback", that leaves them with very few levers for controlling how "engaging" content is. Comparing EW to DT, it is in fact just one lever: make things go fast. But that's not the same as making dungeons more interesting; it just means you're busier.
    Dont think ShB would be enough either considering we had people back then complaining about doing all 3 versions ranjit's fight and that later on got adjustments. Dungeon wise the first set of dungeons also had their issues of complaints as well "being too stressful"...
    (0)

  5. #515
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    165
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mana_Azir View Post
    if they add the willful buff (the rez thing) then it would help me level up my trust npcs a lot smoother cos i wont have to focus as much or when Alisaie decides to take my safe spot and yeet me with her aoe spread lmao
    Guess how many people level trusts. By being afk yeah
    (0)

  6. #516
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Guess how many people level trusts. By being afk yeah
    i think EW was the only time i could truly afk and level'em up. Shb launch and DT did require my attention a bit.
    (0)

  7. #517
    Player
    Gwen_Lavellan's Avatar
    Join Date
    Oct 2022
    Posts
    224
    Character
    Gwen Lavellan
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Mmm… I want to add my two cents so please bear with my broken English:
    I’m reading this thread and thinking about the fact that the plyayer’s mindset changed through the years. (I’m only speaking about what I saw on Phoenix, I never played on another world)

    I’ve been playing FFXIV for almost a decade now (March 2016). (On another character -this one is, in perspective, quite new).

    Back then, at least on Phoenix, when we started a dungeon with a sprout or a first timer, it was a habit to ask them if they wanted some advice about the dungeon’s mechanisms or if they wanted to discover those by themselves.
    In short, we talked to each other’s. (In my FC, it was a habit, well before we had the Burger King crown next to our name plate. We just genuinely wanted to help new players.)

    This time is over. Now, people barely talk, let’s not speak about demanding/offering help. (SE politics is partially responsible for this, it has become nearly impossible to give someone some advice…)

    I’m 42, my eyesight is not as good as it was when I was 33 and I play less because of IRL stuff like family and work, so I’m a little rusty, but I quite liked the new dungeon and cleared it with 4 deaths (two on the second boss and two on the last one), so I’m satisfied for now.
    As many people said here, dying it’s part of the process to learn a fight.
    But it also was a part of the process to be able to ask for help or advice and not just watch a video.

    In short, if you are on Phoenix or Light in general, feel free to reach me in game, I’ll be glad to help or even struggle together with you, because I’m getting myself back on track. There’s no shame dying while trying to learn/improve.
    (8)
    Last edited by Gwen_Lavellan; 08-14-2025 at 05:07 PM. Reason: typo

  8. #518
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Gwen_Lavellan View Post
    Now, people barely talk, let’s not speak about demanding/offering help.
    As the years go by this gets truer and truer, folks dont talk as much as they used to back in the old days when it comes to asking for help or partying up for content (granted we didnt have a proper functioning DF or PF back then either)
    (2)

  9. #519
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,246
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    tbf mechanics changed. there is barely anything left to explain. some say this is good. i say its bad.... because almost all mechanics are the same just in another colour

    yes indeed i do blame the game for silent groups. mostly at least.
    (3)
    Last edited by Asari5; 08-14-2025 at 09:45 PM.
    without fun jobs none of the content is fun

  10. #520
    Player
    Gwen_Lavellan's Avatar
    Join Date
    Oct 2022
    Posts
    224
    Character
    Gwen Lavellan
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Asari5 View Post
    tbf mechanics changed. there is barely anything left to explain. some say this is good. i say its bad.... because almost all mechanics are the same just in another colour

    yes indeed i do blame the game for silent groups. mostly at least.
    Fair point ! the old mechanics were removed, mostly for the benefit of NPC system. I miss old strats like the snowballs in Snowcloak, and so on... (there is too many examples to bring on and tbh, I don't think I'm able to quote the dungeon's names in English, even the mecanics names since I play in French).
    At least, we can still warn newcomers about certains tells, like some big cleaves, etc, so they can look for them and prepare to move accordingly.
    (1)
    Last edited by Gwen_Lavellan; 08-14-2025 at 10:31 PM.

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