Quote Originally Posted by Aidorouge View Post
That's what it ultimately boils down to. Hardcore players aren't satisfied with the content that's already exclusive to them, they want the WHOLE GAME to be like, Extreme-tier or higher and don't care who gets filtered out as a result, or even think that's a good thing for the game overall because they genuinely believe casuals "ruined everything".

Chaotic and Forked Tower, if not Dawntrail as a whole, just made them really comfortable with being mask off with how they really feel because the developers themselves are catering wholly to them right now, even prioritizing the budget to hardcore content apparently.
And who would those "hardcore gamers" be, to even care about a bunch of irrelevant dungeons?

As for Chaotic, the mechanics and difficulty were fine, a step above EX but below savage. What made it harder were the number of people needed for it and the high inconsistency coming from players. God forbid people took the correct tower or stand in their correct alliances, or not get doomed a million times/run or doom a bunch of people, including themselves.