Pretending that raids are a substitute for dungeon design is a complete fallacy I wish people would stop using here. There is an ocean of difference between savage and dungeons and a large large amount of people sit in that range.
So I ask you. Do you honestly, truly believe the upswing in difficulty in difficulty in DT is locking out more players than people who feel more engaged by the higher difficulty who sit in the casual range. Because to me the “engaged casual” has always been 14’s largest demographic and this is the only listening post I have seen any measure of pushback against DT’s casual content when compared to EW’s casual content
(Also I stopped doing savage in EW so let’s not pretend like I’m some selfish raider who wants all the content to be tailored to ME)