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  1. #1
    Player
    AlienDiplomat's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Irae Tsukatsi
    World
    Hyperion
    Main Class
    Miner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Can you please provide an example here? Like genuinely. “Unimaginative, unintuitive insta-death mechanics”
    Yuweyawata Field Station Boss 2: "Lost Hope"
    Four random players need to rely on their ping and spatial relationship ability to line up the spinning hand in multiple directions to navigate through zig zag paths to the outside of the room or they are 1-shot.

    Everyone I talk to hates the spinning hand mechanic, but they keep using it. Re: unimaginative + 1-shot.

    Yuweyawata Field Station Boss 3: AOE Spirals
    Absolute cluster of visually confusing animation effects. Very large AOE spirals fill up whole room rather than alternating rows as implied by the pre-AOE visuals (and every other similar mechanic in the game). Must locate the 1 or 2 small safe spaces instead. Very short duration between AOE circles appearing and damage vs. any MSQ-required 4-man prior to DT.

    Could also point to the jump to Raging Claw on Boss 3 during the hole phase where you need to sprint to the tiny area behind him in time to avoid being killed, while avoiding falling in the insta-death hole, WHILE spread markers are dropped on you.

    forum.square-enix.com/ffxiv/threads/516111-Yuweyawata-Field-Station-is-so-wrong

    youtube.com/watch?v=D0mGNw_Ps6Q

    Like I said I'm sure raiders and people that enjoy more challenging roulettes love this stuff, but it has no place locking people out of progressing the base game MSQ.
    (10)
    Last edited by AlienDiplomat; 08-10-2025 at 07:30 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlienDiplomat View Post
    Yuweyawata Field Station Boss 2: "Lost Hope"
    Four random players need to rely on their ping and spatial relationship ability to line up the spinning hand in multiple directions to navigate through zig zag paths to the outside of the room or they are 1-shot.

    Everyone I talk to hates the spinning hand mechanic, but they keep using it. Re: unimaginative + 1-shot.

    Yuweyawata Field Station Boss 3: AOE Spirals
    Absolute cluster of visually confusing animation effects. Very large AOE spirals fill up whole room rather than alternating rows as implied by the pre-AOE visuals (and every other similar mechanic in the game). Must locate the 1 or 2 small safe spaces instead. Very short duration between AOE circles appearing and damage vs. any MSQ-required 4-man prior to DT.

    Could also point to the jump to Raging Claw on Boss 3 during the hole phase where you need to sprint to the tiny area behind him in time to avoid being killed, while avoiding falling in the insta-death hole, WHILE spread markers are dropped on you.

    forum.square-enix.com/ffxiv/threads/516111-Yuweyawata-Field-Station-is-so-wrong

    youtube.com/watch?v=D0mGNw_Ps6Q

    Like I said I'm sure raiders and people that enjoy more challenging roulettes love this stuff, but it has no place locking people out of progressing the base game MSQ.
    The AOE spirals are exactly the same mechanic we the last boss of the lunar subterene, like that isn’t even a unique mechanic. Hell lunar subterrane combines it with personal AOE’s while field station combines the personal AOE’s with the land worms which is a much easier mechanic

    Lost hope is fair, you can argue that mechanic is overtuned but that’s also one mechanic, not the entirety of DT
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Eluvyel's Avatar
    Join Date
    Jan 2024
    Location
    Gridania
    Posts
    33
    Character
    Eluvyel Alanaar
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by AlienDiplomat View Post
    Yuweyawata Field Station Boss 2: "Lost Hope"
    Four random players need to rely on their ping and spatial relationship ability to line up the spinning hand in multiple directions to navigate through zig zag paths to the outside of the room or they are 1-shot.

    Everyone I talk to hates the spinning hand mechanic, but they keep using it. Re: unimaginative + 1-shot.

    Yuweyawata Field Station Boss 3: AOE Spirals
    Absolute cluster of visually confusing animation effects. Very large AOE spirals fill up whole room rather than alternating rows as implied by the pre-AOE visuals (and every other similar mechanic in the game). Must locate the 1 or 2 small safe spaces instead. Very short duration between AOE circles appearing and damage vs. any MSQ-required 4-man prior to DT.

    Could also point to the jump to Raging Claw on Boss 3 during the hole phase where you need to sprint to the tiny area behind him in time to avoid being killed, while avoiding falling in the insta-death hole, WHILE spread markers are dropped on you.

    forum.square-enix.com/ffxiv/threads/516111-Yuweyawata-Field-Station-is-so-wrong

    youtube.com/watch?v=D0mGNw_Ps6Q

    Like I said I'm sure raiders and people that enjoy more challenging roulettes love this stuff, but it has no place locking people out of progressing the base game MSQ.
    These are some really confusing examples. The spinning hands are quite literally solved by pointing the camera where you want to go and then just holding both mouse buttons when the hand aligns with the camera direction. There is no skill involved here.

    The AoE spirals at boss 3 play the same every time and are solved with standing at the very edge of the spiral and the grueling task of...walking forward into the middle blindly once the mechanic starts resolving. You can even get hit twice and not die.
    (5)

  4. #4
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by AlienDiplomat View Post
    Yuweyawata Field Station Boss 2: "Lost Hope"
    Four random players need to rely on their ping and spatial relationship ability to line up the spinning hand in multiple directions to navigate through zig zag paths to the outside of the room or they are 1-shot.
    If you're a Ninja, Reaper, Dancer, Pictomancer or White Mage you have 0 reason to ever die to this mechanic. Those jobs all have "hey I need to get to the safe spot" buttons that completely ignore the spinning hand. Anyone else, also 0 reason because you can literally hit Sprint, press W, and no matter where you were in the field beforehand you'll make it to the wall before the explosion hits. Sure you'll take a little bleed and a damage down, but the bleed is easily healed through with self-defensives (or just heals), and let's face it you getting a damage down isn't going to affect anything.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!