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  1. #11
    Player
    AlienDiplomat's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Irae Tsukatsi
    World
    Hyperion
    Main Class
    Miner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Can you please provide an example here? Like genuinely. “Unimaginative, unintuitive insta-death mechanics”
    Yuweyawata Field Station Boss 2: "Lost Hope"
    Four random players need to rely on their ping and spatial relationship ability to line up the spinning hand in multiple directions to navigate through zig zag paths to the outside of the room or they are 1-shot.

    Everyone I talk to hates the spinning hand mechanic, but they keep using it. Re: unimaginative + 1-shot.

    Yuweyawata Field Station Boss 3: AOE Spirals
    Absolute cluster of visually confusing animation effects. Very large AOE spirals fill up whole room rather than alternating rows as implied by the pre-AOE visuals (and every other similar mechanic in the game). Must locate the 1 or 2 small safe spaces instead. Very short duration between AOE circles appearing and damage vs. any MSQ-required 4-man prior to DT.

    Could also point to the jump to Raging Claw on Boss 3 during the hole phase where you need to sprint to the tiny area behind him in time to avoid being killed, while avoiding falling in the insta-death hole, WHILE spread markers are dropped on you.

    forum.square-enix.com/ffxiv/threads/516111-Yuweyawata-Field-Station-is-so-wrong

    youtube.com/watch?v=D0mGNw_Ps6Q

    Like I said I'm sure raiders and people that enjoy more challenging roulettes love this stuff, but it has no place locking people out of progressing the base game MSQ.
    (10)
    Last edited by AlienDiplomat; 08-10-2025 at 07:30 PM.