Quote Originally Posted by AlienDiplomat View Post
Anecdotally I could tell you about healers dropping out of dungeons frequently due to not having an hour+ to spend "progging" a 4-man roulette or MSQ dungeon when people repeatedly die to unimaginative, unintuitive insta-death mechanics.
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Can you please provide an example here? Like genuinely. “Unimaginative, unintuitive insta-death mechanics”

In the nicest way possible this just reads like “boss casts ‘left room cleave’ for 10 seconds but the AOE marker only appears at the last second”. Like I agree having two different tiers of difficulty is better but still where are these evil unintuitive mechanics in dungeons? And I’m not that talented of a player myself