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  1. #1
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Wincy View Post
    Yea no I understand the concept, I just think it sucks. Maybe WAR should be that way, but my vision of a PLD generates Enmity from skills, not DPS. PLD is simply not supposed to have high DPS in my mind.

    Although, pretty sure SE agrees with you.
    They may agree with me, but their itemization doesn't seem to be working as it should.

    Ideally, we could tier stats into categories first.

    Primary Stats: STR, VIT, DEX, AGI, INT, MND, PIE
    Secondary Stats: +Attack, +Accuracy, +Magic Accuracy, +Magic Potency, +Block Chance, +Block Value, +Evasion, +HP, +MP

    Assuming you design gear for PLD, you can go one of several routes.

    1) Design the gear to have one of the two "main" PLD stats and a tank stat, and then secondary stats to further help.

    Examples:

    Duelle's Breastplate of Taruness
    +30 STR +45 VIT
    +20 Accuracy +17 Block Rating

    Duelle's Gauntlets of Taruness
    +25 MND +30 DEX
    +40 Block Value +70 HP

    2) Alter the "main" stats in a way that they account for all the vital aspects of the tank class in question, then design the gear around it.

    Patch Notes:
    Paladin
    - STR now also increases shield block chance, shield block rating, weapon damage.
    - MND now also increases defense, evasion, weapon accuracy, and increases HP.

    Example:

    Duelle's Breastplate of Taruness
    +40 STR +65 MND

    3) Focus on the "main" stats, and use secondary stats to compensate.

    Example:

    Duelle's Breastplate of Taruness
    +30 STR +25 MND
    +200 HP +75 Accuracy

    -------

    There's probably several other approaches I haven't touched, including the one I know everyone here would oppose for the sake of continuing to hate on games like WoW, which would be make STR and VIT the main stats on all tank gear and then have the classes individually scale from those stats in their own way (STR counting towards shield block rating for warriors, as opposed to death knights whose parry rating scaled from STR, for example).

    The bottom line is that itemization may not be exactly helping PLD's case, and IMO that would need to change.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Enfarious's Avatar
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    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    ...
    There's probably several other approaches I haven't touched, including the one I know everyone here would oppose for the sake of continuing to hate on games like WoW, which would be make STR and VIT the main stats on all tank gear and then have the classes individually scale from those stats in their own way (STR counting towards shield block rating for warriors, as opposed to death knights whose parry rating scaled from STR, for example).

    The bottom line is that itemization may not be exactly helping PLD's case, and IMO that would need to change.
    Sorry but avoiding wall of text.

    There are a few others, but at the end of the day it all boils down to about the same thing, GLA/PLD is working off of the wrong stats.
    STR is a DMG stat, how strong I am doesn't help me get my shield in the way of that sword, it doesn't help me dodge the next attack and it doesn't help me get my weapon up into the path of the next attack headed my way. It does determine how large a shield I can carry effectively, since a larger shield covers more of me it stands to reason that it'd be easier to block with, it doesn't have to move as far or as accurately, than say a buckler which I'd have to move pretty precisely to make sure that it ate the brunt of the next attack instead of my arm, that's a dex/agi thing.
    VIT(endurance) is the ability to withstand things typically of a physically exhausting nature. This is a very passive stat having it affect things like HP and physical dmg reduction make sense.
    DEX is mostly covered in my rant on STR but it also works toward getting a weapon precisely positioned when you attack so that accuracy thing.
    INT(IQ) gets into the somewhat invisible and arbitrary things, harder to measure but the use stands to reason, it takes brain power to cast a spell more means brain more effect, I think PIE was a mistake in it's present conception.
    MND(a function of IQ) working in tandem with INT like STR<>VIT only for magic
    PIE ok this is the brainy equiv to DEX, it was a poor choice of names since it implies holiness and devotion to god/gods, would imply that it's a WHM base stat and that WHM is based on devotion/holiness/god/gods/light magic, were this the case it would also affect cure potency but MND already does this, but they've obviously gone and made it a Druid instead of a WHM, they need to rename WHM or PIE lol

    With that all said and out of the way:
    IF PLD isn't meant to be a DDing Tank STR should simply NOT be one of it's primary stats. They should be chosen from DEX(block acc/rate) VIT(hp pdt) MND(Cure potency, mdt)

    That's it, all that preamble for that little bit.

    Edit: I failed in avoiding the wall, but it's not as bad as it could have been.
    (1)

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  3. #3
    Player
    Duelle's Avatar
    Join Date
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    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    STR is a DMG stat, how strong I am doesn't help me get my shield in the way of that sword, it doesn't help me dodge the next attack and it doesn't help me get my weapon up into the path of the next attack headed my way. It does determine how large a shield I can carry effectively, since a larger shield covers more of me it stands to reason that it'd be easier to block with, it doesn't have to move as far or as accurately, than say a buckler which I'd have to move pretty precisely to make sure that it ate the brunt of the next attack instead of my arm, that's a dex/agi thing.
    According to FFXI. I'm trying to be a little more generalized when looking at stats. Though yes, Warriors and Paladins in WoW had shield block rating and chance of block boosted by strength. As I said, it helps the stat serve a dual purpose while keeping in mind that tank DPS does matter to an extent. That way STR doesn't look like a waste of itemization or awkward as a main stat for PLD.
    IF PLD isn't meant to be a DDing Tank STR should simply NOT be one of it's primary stats. They should be chosen from DEX(block acc/rate) VIT(hp pdt) MND(Cure potency, mdt)
    We're both speaking on opinion. I think that if STR doesn't do enough for PLD then it needs to be changes in a way that it does more for a PLD and only a PLD. If it has to come down to stat scaling per individual class rather than a blanket rule that applies to everyone, I am fine with that because I know it'll most likely get the job done.
    When you choose a Paladin, you Sacrifice a greater amount of DD, but this is supposedly compensated for the Paladin having healing abilities. Because (if we are to suppose the two jobs possess a similar ability to mitigate damage), the group as a whole is still taking slightly less damage overall, the exact same proportion of healing potential is wasted again. The healing abilities of the Paladin should allow one of the healers to take the role as a DD.
    Don't go down that road, please. Healing has and should always be secondary in the case of PLD. The closer it is to flavor, the better. As such, the healing should always be weaker and fall into the "nice to have" category. Remember that the job is a knight in shining armor, not half tank half healer.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Enfarious's Avatar
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    Jun 2011
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    Character
    Elasandria Servion
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    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    According to FFXI. I'm trying to be a little more generalized when looking at stats. Though yes, Warriors and Paladins in WoW had shield block rating and chance of block boosted by strength. As I said, it helps the stat serve a dual purpose while keeping in mind that tank DPS does matter to an extent. That way STR doesn't look like a waste of itemization or awkward as a main stat for PLD.
    We're both speaking on opinion. I think that if STR doesn't do enough for PLD then it needs to be changes in a way that it does more for a PLD and only a PLD. If it has to come down to stat scaling per individual class rather than a blanket rule that applies to everyone, I am fine with that because I know it'll most likely get the job done.
    Don't go down that road, please. Healing has and should always be secondary in the case of PLD. The closer it is to flavor, the better. As such, the healing should always be weaker and fall into the "nice to have" category. Remember that the job is a knight in shining armor, not half tank half healer.
    I wasn't drawing from XI I was looking at it from a system of all classes/jobs benefit from stats in the same way. Why would one person being physically strong have a better parry rate than someone else who is equally strong? Stats help separate roles and create clear distinctions, A mage since both can use shields shouldn't get cnj mnd adds block rate, thm int adds block rate, while gla str adds block rate. The flip side of that would be lnc acc is based on str, pld hp is based on str, war def is based on str. Neither of those are incredibly sensible imo of course.

    That last /quote isn't mine, you should probably give credit to the original author rather than leaving it to seem like mine, I didn't see where it came from but it's not horribly wrong at any rate.
    (0)

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  5. #5
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    I wasn't drawing from XI I was looking at it from a system of all classes/jobs benefit from stats in the same way.
    It work work. Blanket systems that affect everyone will always have one or two classes that don't exactly fit. Hence why I said, PLD should have a unique benefit from STR so that STR as one of its main stats makes sense.
    Quote Originally Posted by waldo View Post
    When paladin's start being both good tanks, and good healers, I will take what I said back, but until then, both classes should only get to do one thing well.
    I'll be more eager to ask for Holy Swordskills before asking for healing buffs for PLD. I will not see another knight in shining armor get upstaged by its heals.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Enfarious's Avatar
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    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    It work work. Blanket systems that affect everyone will always have one or two classes that don't exactly fit. Hence why I said, PLD should have a unique benefit from STR so that STR as one of its main stats makes sense.
    Or just change it's primary stats so that they make sense, VIT & MND, VIT & DEX, MND & DEX, it doesn't have to be STR, get outside the box a little.

    I'll be more eager to ask for Holy Swordskills before asking for healing buffs for PLD. I will not see another knight in shining armor get upstaged by its heals.
    That's a dam fine idea, Agrias power go. ^^
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  7. #7
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    Or just change it's primary stats so that they make sense, VIT & MND, VIT & DEX, MND & DEX, it doesn't have to be STR, get outside the box a little.
    Considering I'm not the one going on about how STR is not a tank stat, I don't think I'm the one inside the box...
    That's a damn fine idea, Agrias power go. ^^
    It's definitely something I wish more Final Fantasy games touched upon. That and I like to think that Agrias was a different flavor of Paladin.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)