According to FFXI. I'm trying to be a little more generalized when looking at stats. Though yes, Warriors and Paladins in WoW had shield block rating and chance of block boosted by strength. As I said, it helps the stat serve a dual purpose while keeping in mind that tank DPS does matter to an extent. That way STR doesn't look like a waste of itemization or awkward as a main stat for PLD.
We're both speaking on opinion. I think that if STR doesn't do enough for PLD then it needs to be changes in a way that it does more for a PLD and only a PLD. If it has to come down to stat scaling per individual class rather than a blanket rule that applies to everyone, I am fine with that because I know it'll most likely get the job done.IF PLD isn't meant to be a DDing Tank STR should simply NOT be one of it's primary stats. They should be chosen from DEX(block acc/rate) VIT(hp pdt) MND(Cure potency, mdt)
Don't go down that road, please. Healing has and should always be secondary in the case of PLD. The closer it is to flavor, the better. As such, the healing should always be weaker and fall into the "nice to have" category. Remember that the job is a knight in shining armor, not half tank half healer.When you choose a Paladin, you Sacrifice a greater amount of DD, but this is supposedly compensated for the Paladin having healing abilities. Because (if we are to suppose the two jobs possess a similar ability to mitigate damage), the group as a whole is still taking slightly less damage overall, the exact same proportion of healing potential is wasted again. The healing abilities of the Paladin should allow one of the healers to take the role as a DD.