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  1. #1
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I've been told stats can be, and maybe should be stacked to 350 for primary stat and 310 for secendary stat. I don't see any paladin getting there with STR and MND while keeping enough vitality and dexterity to be a decent tank. It can very realistically be done for a warrior tank though.
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  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by waldo View Post
    I've been told stats can be, and maybe should be stacked to 350 for primary stat and 310 for secendary stat. I don't see any paladin getting there with STR and MND while keeping enough vitality and dexterity to be a decent tank. It can very realistically be done for a warrior tank though.
    They can't it's why WAR is so much better at the jjob, gla/pld ends up either gimping it's DPS in favor of being a better turtle (vit mnd build), which in turn hurts it's enmity generation and block rate, or tries for the DPS method (str mnd) and hurts acc block and dmg reduction, or goes for block acc dmg reduction (dex vit) or they go for the all arounder (equal parts to balance every stat) and gimp everything.
    SE kinda dicked gla/pld over w/ the str mnd for dmg instead of dex vit, or str dex(this would be awesome high block rate, acc and reasonable dmg it'd be like they ungimpled the class/job), or even vit pie for the purely defensive nature of them, but 2 stats where 1 helps by about 1hp healed/3mnd at cap ~100 extra hp healed, that's < 1 hit not that huge a deal but over time it does add up I suppose, and the other that helps solely dmg is like intentional gimping, don't know why they did it.

    Quote Originally Posted by KumaAkuma View Post
    I think you're missinformed.

    Vitality
    Damage taken
    •Enhancement Magic Potency
    •Maximum HP
    •Damage dealt by marauder arms

    Mind
    Healing Magic Potency <<< is 1/2 of why everyone goes mind
    •Magic Accuracy
    Damage dealt by gladiator <<< is the other 1/2, thaumaturge, and conjurer arms

    Piety
    Magic Evasion <<< this would make sense though
    •Enfeebling Magic Potency
    •Maximum MP
    •Damage dealt by archer, lancer, thaumaturge, and conjurer arms

    http://forum.square-enix.com/ffxiv/threads/32606
    I think the other reason for mnd is that everyone remembers it affecting m.def and anticipates that returning, which would make a mnd + (dex or pie) build, and gods willing the "new" base dmg stats(devs look at that) just pimp.
    I like many others I'm sure didn't even consider a Pie build, I may go respec, I'm gonna use all my stones respeccing gla/pld cause the rest of the jobs make sense already.
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    Last edited by Enfarious; 05-01-2012 at 10:39 PM.

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