I'll repost part of my post from another thread that was addressing the need to trim down on the excessive use of visual effects and clutter:
I feel like there are ways to do some of these things, while finding ways to compensate for it. Instead of just throwing things away. Like I suggested there, if the number of mechanics have to be reduced to deal with the problem of visual clutter, then have the mechanics that are left behind hit a bit harder, or even have an additional effect or something.