Results 1 to 10 of 625

Hybrid View

  1. #1
    Player
    missTori's Avatar
    Join Date
    Jan 2024
    Posts
    34
    Character
    Sky Setlas
    World
    Brynhildr
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mawlzy View Post

    So I think you're onto something. A significant fraction of the player base only runs dungeons when they are compelled to do so. This is probably because they don't much enjoy running dungeons, and spend their time engaged with all the other activities FF14 offers. The mostly likely reason someone doesn't like something in a game is because they are bad at it to begin with.

    Thus when confronted with the latest one, which they are required to clear so they can find out what happens in the story, they are primed to be pissed off, completely out of practice, and have no long-term knowledge of mechanics because they simply haven't run many dungeons over the last few years. And in some cases it's doubtless true that if such players just practiced more and ran lots of dungeons, they'd find the latest one easier. But many players do not, because to them dungeons are an irritant that only serve to gate progress.

    The consensus in this thread appears to be that such players are not playing the game properly and should just leave. I'm personally fine with that for myself, but it does have consequences.




    .
    If people slog through the dungeons because they hate them for all 100 levels they’ll never get better and I don’t see why they then come to the forums and say the game is too hard. Like they obviously aren’t enjoying the game itself and I agree they should probably just give it up for their sanity. If people want a 2nd life simulator out of ff14 then I don’t know what to say

    Elden ring is hard, I knew I NEVER wanted to buy or play that game. But I’m not going to ask fromsoft to make an easy mode for me because that doesn’t seem to be how soul games work
    (9)
    Last edited by missTori; 08-09-2025 at 08:34 PM.
    One of the best ways to drain people's energy nowadays is via the internet. - Colin Robinson

  2. #2
    Player
    RagAndBoneLady's Avatar
    Join Date
    Jan 2025
    Posts
    26
    Character
    Raggedy Wyrm
    World
    Odin
    Main Class
    Scholar Lv 100
    And yet there is an "easy mode" of some manner still. Because of players deciding to extend generosity to those who want to enjoy the Elden Ring lore.

    Even before that people shared ways within the game to circumvent difficulty that may have assisted otherwise excluded people.

    They may not be applicable in this case because of the MMO workings not allowing compliant freedom to adjust ourselves to a comfortable level in the same way as other FF titles do so that's why we're asking. The outreach is there and appreciated for the sentiment but not quite grasping that the devolving to hard carrying in the extreme cases is partly robbing the dignity, experience and FUN of playing and enjoying the game ourselves.

    I get the just laugh off being dead thing but... When you're dead you're not doing anything to learn either.
    (4)
    Last edited by RagAndBoneLady; 08-09-2025 at 08:39 PM.

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by missTori View Post
    If people slog through the dungeons because they hate them they’ll never get better and I don’t see why they then come to the forums and say the game is too hard. Like they obviously aren’t enjoying the game itself and I agree they should probably just give it up for their sanity. If people want a 2nd life simulator out of ff14 then I don’t know what to say
    I don't want a second life simulator, but my guess is without the venue, (E)RP and store-driven glam scene, this game wouldn't be close to making SE the money they need to subsidize all their failed projects.

    You make an important point though. The fact the dungeons are so miserable definitely stops people getting better at them, because they're all one-and-dones for a significant chunk of the player base. You contrast that with raiders spending.... I have no idea... 1,000 pulls on a savage raid?

    So we end up with an absolutely massive discrepancy in skill that leads to raiders thinking that non-raiders are taking the piss when they keep dying in a MSQ dungeon.

    Do you know how people get better? Difficulty options. I would be interested in starting off a dungeon in baby mode. I might (with DS) get interested in seeing how fast I could run it. Once that became trivial, I'd have the interest to try a harder version.

    But when those of us who are admittedly "terrible at PvE" (at PvE, note, not "the game") are confronted with something so beyond us we either get carried and never enter the dungeon again, or just quit the game entirely, there is no improvement. And here we are.
    (6)

  4. #4
    Player
    missTori's Avatar
    Join Date
    Jan 2024
    Posts
    34
    Character
    Sky Setlas
    World
    Brynhildr
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mawlzy View Post
    I don't want a second life simulator, but my guess is without the venue, (E)RP and store-driven glam scene, this game wouldn't be close to making SE the money they need to subsidize all their failed projects.

    You make an important point though. The fact the dungeons are so miserable definitely stops people getting better at them, because they're all one-and-dones for a significant chunk of the player base. You contrast that with raiders spending.... I have no idea... 1,000 pulls on a savage raid?

    So we end up with an absolutely massive discrepancy in skill that leads to raiders thinking that non-raiders are taking the piss when they keep dying in a MSQ dungeon.

    Do you know how people get better? Difficulty options. I would be interested in starting off a dungeon in baby mode. I might (with DS) get interested in seeing how fast I could run it. Once that became trivial, I'd have the interest to try a harder version.

    But when those of us who are admittedly "terrible at PvE" (at PvE, note, not "the game") are confronted with something so beyond us we either get carried and never enter the dungeon again, or just quit the game entirely, there is no improvement. And here we are.
    But the trusts literally have npc that TALK and tell you what to do, my brain is melting over here
    Like if you can’t beat it with trust then yes like your signature I would unsubscribe ( and I’ve seen you post monthly it seems like)
    & side note even with summons and some aid on elden ring you probably still have to recognize attack patterns and dodge, which I’d say is still more of a challenge than a tab target MMO like this .
    (7)
    Last edited by missTori; 08-09-2025 at 09:12 PM.
    One of the best ways to drain people's energy nowadays is via the internet. - Colin Robinson