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Thread: Can we please

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  1. #11
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    I'll try and keep this one a bit briefer because I respect the effort you're putting into responding to so many people.

    1. I'd argue that it isn't arbitrary because it would directly impact sale of crafted gear, in some way, shape or form.

    2. You still need to spend gil that you've accumulated to buy gear, which then goes directly into another player's pocket. On a positive note - glad to hear you all put some team-work in. I admire that. You could've also all just run content together to gear up.

    3. Being able to trade dungeon gear would likely undermine current systems of progression and player interaction. It would certainly effect the market board, considerably. Grind is not arbitrary.

    The rest of my post got swallowed. I hate this forum.

    4. It promotes engagement because the aquicisition of gil, and communication with crafters and other players -is- engagement. I don't know how much gil you are personally able to earn on a two hour time-slot, but I have a bare minimum approach which nets millions if not tens of millions, with very little time investment. Failing that - I'm generally ready and prepped for content I'm interested in tackling. It promotes player engagement when I ask my friends weeks prior if they want to run roulettes, or help me out with some crafting or gathering.

    If we opt your mentality, that you're expressing, why should we stop at -just- dungeon gear? Why not make it so that one active player can just tomestone farm for their entire FC and friendlist? Why not just make it so that soul-binding is obsolete? I mean heck. If gear level is so arbitrary, then why don't we just remove stats entirely and make it so that level is the only requirement?
    (2)
    Last edited by Haru304; 08-08-2025 at 11:58 PM.