Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 111

Thread: Can we please

  1. #71
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    102
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Lastly, none of that changes the fact that being able to trade dungeon gear doesn't break anything in the game, and we should be able to do it.


    Idk I feel like you didn't come off adversarial at the start so i'm not sure if there is something you don't understand here.

    It by design would. If dungeon gear was tradable, then less people would buy the crafted items. How many? I wouldn't know as I said, I don't play the market. Gil is easy to come by without doing that. I'm not adversarial, just being devil's advocate with the understanding of 'less time.' (as stated in previous comments about understanding limited time) Playing a game is planning around the little time you do have. Tell me you didn't put time aside to play this patch and it was on a whim. If it was on a whim, expecting to try brand new content unprepared is... I can't find a pretty word for it, but the best I can find is self centered. You still didn't bring up the fact you should have known given your long time playing this would be a road block.


    I still don't see how even sending a quick message to someone you know who crafts to assist on your return being sweaty. It's called proper preparation. Would you not prepare for a new fight in a single player game? Sounds more to me like you're annoyed with how the game's market is with current tradable gear. Making lower ilvl gear available like the i725 dungeon set would cut into the crafting market, you can't deny this. It's an inevitability. The fact you're trying to twist that fact to fit your needs and twisting what I've said says all I need. It will have an effect, how big? As I've said, I don't know. I don't play that market. Your story proves it would affect it. Forgetting price, why get i740 if all you do is casually play? The dungeon set selling for a bit cheaper is all you'd need.
    (3)

  2. #72
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,169
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Again as someone who's played MMO's that actually require players to do things I very much understand your sentiment, but the game is currently insanely easy, and I don't think trading dungeon gear so that some FC mates who had lesser gear could reach the arbitrary min ilvl matters when the skills to do their rotation hasn't changed for over a year.
    (emphasis mine)

    This is why I said earlier that "if you don't like FFXIV's gear treadmill, fair enough." Because that's exactly the problem you're describing. Some people stepped off the treadmill for a bit, and now, in the current state of the game, they have to spend some effort or gil to catch up. (Why do we need to increase our ilvl? Because SE said so. It otherwise generally makes no difference to one's experience unless you're running older content unsynced.)

    So, that said, why make only dungeon gear tradable? Why not also tomestone gear? Normal raid gear? Savage raid gear? You had extra dungeon gear on hand. I've had extra normal raid tokens and tomestones on hand. Where would you draw the line that says this gear must needs be acquired through one's own blood, sweat, and tears?
    (2)

  3. #73
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    (emphasis mine)

    This is why I said earlier that "if you don't like FFXIV's gear treadmill, fair enough." Because that's exactly the problem you're describing. Some people stepped off the treadmill for a bit, and now, in the current state of the game, they have to spend some effort or gil to catch up. (Why do we need to increase our ilvl? Because SE said so. It otherwise generally makes no difference to one's experience unless you're running older content unsynced.)

    So, that said, why make only dungeon gear tradable? Why not also tomestone gear? Normal raid gear? Savage raid gear? You had extra dungeon gear on hand. I've had extra normal raid tokens and tomestones on hand. Where would you draw the line that says this gear must needs be acquired through one's own blood, sweat, and tears?
    Id be fine if SE just gave me new gear (cosmetics) every 'x' level and that was it. I have no desire to go on the gear treadmill. I feel no arpg 'WOOOO' when I get something good.
    (3)

  4. #74
    Player
    Bryson's Avatar
    Join Date
    Oct 2013
    Posts
    192
    Character
    Ube Icecream
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Lol you are actually miserable.

    1. I didn't say it explicitly because I didn't say it at all and that wasn't even what this post was about, but you read it that way because you got mad that someone criticized the game aka your personality.
    2. You're literally using a strawman how tf are you saying that's me!? You can't tell me what we all experienced and went through. Others have also validated it. Do you even know what a strawman is?
    3. Yeah convenient you strawman focusing on a supporting point and acting like its a main one. The point is that you can't argue time investment for skill purposes because rotations stay the exact same through entire expansions 99% of the time. Does that make sense to you? If otherwise we can buy gear off the marketboard, why shouldn't we be able to do content on day one of the patch after not playing for months? Thats how the game operates right? That's what you specifically said you didn't like right?
    checked your tomestone. you don't actually play. gg.
    (3)

  5. #75
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    308
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Bryson View Post
    checked your tomestone. you don't actually play. gg.
    It's pretty obvious. No one playing since Stormblood would complain about a 1.5M earring listing 4 months after release. It sells for cheaper than that, as early as day 1. Cheapest right now is 80k. Also called you "miserable" while asking for empathy multiple times in this thread. Clear ragebait.
    (3)

  6. #76
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    102
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by brinn12 View Post
    It's pretty obvious. No one playing since Stormblood would complain about a 1.5M earring listing 4 months after release. It sells for cheaper than that, as early as day 1. Cheapest right now is 80k. Also called you "miserable" while asking for empathy multiple times in this thread. Clear ragebait.
    Actually, doing some quick universalis history on purchases, yeah... Even on crystal, most gear at max sold for 200k and that's the high end. I guess hyperbole is the only way to get their points across on "expensive" gear
    (2)

  7. #77
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bryson View Post
    checked your tomestone. you don't actually play. gg.
    Quote Originally Posted by brinn12 View Post
    It's pretty obvious. No one playing since Stormblood would complain about a 1.5M earring listing 4 months after release. It sells for cheaper than that, as early as day 1. Cheapest right now is 80k. Also called you "miserable" while asking for empathy multiple times in this thread. Clear ragebait.
    I just think it's funny that you people think you're defending something, but you are the shining example of toxicity that pushes people away from this community. You don't want the game to be better, and you don't actually want the game to be more popular, you just want your little echo chamber and safe space that makes you feel like you're some kind of "god gamer" in arguably the most casual game out because that's how you have determined your worth. GG's mates. There are no arguments to be had with people of this much bad faith.
    (0)

  8. #78
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Uzephi View Post
    It by design would.
    I’m going to take this point by point since now I think you were just trying to hide being adversarial since you said a few specific things that completely ignored other things I said.
    “It by design would. If dungeon gear was tradable, then less people would buy the crafted items. How many? I wouldn't know as I said, I don't play the market.”
    - So you don’t actually know that it would BREAK anything. Crafted gear is still significantly better than dungeon gear. Dungeon gear is basically useless. There is even an argument to be had that dungeon gear itself is broken because it’s non tradeable, and I believe in most cases non sellable.

    “I'm not adversarial, just being devil's advocate with the understanding of 'less time.' (as stated in previous comments about understanding limited time) Playing a game is planning around the little time you do have. Tell me you didn't put time aside to play this patch and it was on a whim. If it was on a whim, expecting to try brand new content unprepared is... I can't find a pretty word for it, but the best I can find is self centered.”
    - You’re not being a devils advocate and here’s why. 1. This game is LITERALLY designed to be picked up on a whim. Yoshi P. has said that multiple times. 2. For the BILLIONTH time, I was prepared, I was simply trying to help others so they could play. I think that’s THE OPPOSITE of self centered. I think you constantly trying to weasel your way to a weird argument that doesn’t make sense because you don’t like when people critique any part of the game is actually self centered.

    “I still don't see how even sending a quick message to someone you know who crafts to assist on your return being sweaty. It's called proper preparation.”
    - It’s bad faith of you to try and rehash this AGAIN to try and act like it’s a new point because I already answered this point, in that no one was available at the time. That said, since I feel like being a little meaner now, the game doesn’t operate that way. And on top of that I laugh so hard at people trying to argue preparation as if it it’s some kind of 5d chess level move in this game. You people don’t have a clue what real preparation is. Go play Everquest. Go play FFXI. Go play Diablo II. Go to any game that actually has RPG stats and that requires farming specific gear for a specific fight in which the gear itself sometimes requires farming specific things for that too, or unlocking different things. These arguments are so elitist for a game that is designed to be on easy mode. All my recommendation does, is say “hey I noticed that compared to how the rest of the game is, this seems like a weird barrier, can we get this fixed so it’s more in line with the rest of the systems?”

    Quote Originally Posted by Uzephi View Post
    Actually, doing some quick universalis history on purchases, yeah... Even on crystal, most gear at max sold for 200k and that's the high end. I guess hyperbole is the only way to get their points across on "expensive" gear
    And once again another example of you being bad faith except you didn’t try to hide it this time. Multiple people in this thread have confirmed this and given explanations as to why that happened. I even responded to them meaning those comment showed up multiple times. I’m just glad you went mask off for a minute so people who read this can see it.
    (0)

  9. #79
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    (emphasis mine)

    This is why I said earlier that "if you don't like FFXIV's gear treadmill, fair enough." Because that's exactly the problem you're describing. Some people stepped off the treadmill for a bit, and now, in the current state of the game, they have to spend some effort or gil to catch up. (Why do we need to increase our ilvl? Because SE said so. It otherwise generally makes no difference to one's experience unless you're running older content unsynced.)

    So, that said, why make only dungeon gear tradable? Why not also tomestone gear? Normal raid gear? Savage raid gear? You had extra dungeon gear on hand. I've had extra normal raid tokens and tomestones on hand. Where would you draw the line that says this gear must needs be acquired through one's own blood, sweat, and tears?
    So I know I’ve had to fight off the hoard in this thread but I just want to clarify that that is not my tone with you since I don’t think you’re coming off the same way.

    That said, first and foremost my ONLY point is that we should be able to trade dungeon gear. I NEVER made any argument about the gearing treadmill, I only used it as a SUPPORTING point. Not a critique on the gearing treadmill itself. Anything done to dungeon gear doesn’t by itself solve that issue, at all, if it is an issue for you.

    Second, I’ve mentioned it previously to others, but I’m not oblivious to how this game operates currently, and I think that the buck probably should stop with only letting dungeon gear be tradeable. The reason is that it is significantly worse than all of the others you have mentioned, and being able to trade the gear doesn’t break the game, if anything it makes something that was otherwise useless and annoying to have to sift through another worthwhile dot on the line of FFXIV’s current vertical gear progression. It would encourage more player interaction, and it would give current AT LEVEL dungeons more replayability. It doesn’t really compete with crafted gear either, because it’s still a lot worse.

    Third, if anything, it seems that in it’s current state its an old broken system that wastes resources. I mean I haven’t seen anyone try to argue this yet, but I could see someone try to assign value to the gear for glam reasons, but if that’s the case, then why not just make the gear tombstone gear but another variant that we can pick from. It just feels like another MMORPG system that is in the game because we’re supposed to have it, when in reality we all know this game plays more like a solo multiplayer game these days. I’m just simply advocating to make the items useful again, and because I was in a situation where they would have been useful but there was an arbitrary barrier to making them useful I wrote about it and threw it in the hat of suggestions. We still accomplished our task, and as much as people complain about what they think our investment should be, we played the game as designed and did the content in that play session with some people not having been around for quite a while.
    (0)

  10. #80
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    I'll try and keep this one a bit briefer because I respect the effort you're putting into responding to so many people.

    1. I'd argue that it isn't arbitrary because it would directly impact sale of crafted gear, in some way, shape or form.

    2. You still need to spend gil that you've accumulated to buy gear, which then goes directly into another player's pocket. On a positive note - glad to hear you all put some team-work in. I admire that. You could've also all just run content together to gear up.

    3. Being able to trade dungeon gear would likely undermine current systems of progression and player interaction. It would certainly effect the market board, considerably. Grind is not arbitrary.

    The rest of my post got swallowed. I hate this forum.

    4. It promotes engagement because the aquicisition of gil, and communication with crafters and other players -is- engagement. I don't know how much gil you are personally able to earn on a two hour time-slot, but I have a bare minimum approach which nets millions if not tens of millions, with very little time investment. Failing that - I'm generally ready and prepped for content I'm interested in tackling. It promotes player engagement when I ask my friends weeks prior if they want to run roulettes, or help me out with some crafting or gathering.

    If we opt your mentality, that you're expressing, why should we stop at -just- dungeon gear? Why not make it so that one active player can just tomestone farm for their entire FC and friendlist? Why not just make it so that soul-binding is obsolete? I mean heck. If gear level is so arbitrary, then why don't we just remove stats entirely and make it so that level is the only requirement?
    (2)
    Last edited by Haru304; 08-08-2025 at 11:58 PM.

Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast