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  1. #241
    Player
    ViinaS's Avatar
    Join Date
    Jul 2024
    Location
    As far away from Dawntrail as possible
    Posts
    121
    Character
    Viina Sixstep
    World
    Shiva
    Main Class
    Bard Lv 100
    Quote Originally Posted by AlienDiplomat View Post
    The bare minimum as defined by you. Thanks for the irony! xD
    It is the bare minimum as defined by the game... at LEVEL 100...

    You do it with other players, tradeoff being rezzed by them (or being carried later on when everyone did it before) but having to deal with them seeing you constantly die to mechanics one should know at 100.
    In new content it's of course not uncommon for people to die.

    Or you do with with NPCs and not get carried by them outside of them showing you the safe spots, not in this fight tho.

    You get the 3-strikes-and-you're-out in NPC Trials cause you spend much more time in there. If you die to a dungeon boss with NPCs you get bakc up and in there in a matter of 2 Minutes.

    And I can't stretch it enough. We are talking about level 100 MSQ here.
    Yes, this is an acceptable minimum.
    (10)

  2. #242
    Player
    AlienDiplomat's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Irae Tsukatsi
    World
    Hyperion
    Main Class
    Miner Lv 100
    If someone posted a thread on a restaurant forum talking about how the decision to add carolina reaper sauce to every dish was making the food more difficult for the majority to digest, and was taking away from the enjoyment of the product, neither the few reaper fans claiming it wasn't even spicy and people just had to "practice suppressing their gag reflex" nor some of the unsatisfied customers managing to eventually choke it down would change the fact that the general sentiment is indicative of a real problem the company would be foolish to ignore.
    (9)

  3. #243
    Player
    ViinaS's Avatar
    Join Date
    Jul 2024
    Location
    As far away from Dawntrail as possible
    Posts
    121
    Character
    Viina Sixstep
    World
    Shiva
    Main Class
    Bard Lv 100
    Quote Originally Posted by AlienDiplomat View Post
    If someone posted a thread on a restaurant forum talking about how the decision to add carolina reaper sauce to every dish was making the food more difficult for the majority to digest, and was taking away from the enjoyment of the product, neither the few reaper fans claiming it wasn't even spicy and people just had to "practice suppressing their gag reflex" nor some of the unsatisfied customers managing to eventually choke it down would change the fact that the general sentiment is indicative of a real problem the company would be foolish to ignore.
    This is getting so dumb now.
    This is not "Carolina Reaper Sauce"
    This is a bit of Salt and Pepper.
    (18)

  4. #244
    Player
    Cygnia's Avatar
    Join Date
    Jul 2021
    Posts
    61
    Character
    Seluine Ourran
    World
    Maduin
    Main Class
    Black Mage Lv 80
    As a longtime lurker I second Valence (sorry if mispelt) on desiring difficulty in more traditional RPG lanes - this 'speed up stuff' with the addition of our epic flash moves is painful. It's not like I'm a complete stranger either to hauling arse i.e. Dragon's Dogma (the first) but that game has a handful of moves with the engine to support the playstyle. Square isn't only speeding things up but on a game engine fundamentally not well designed for it.
    I want more of a challenge for certain. Just not this way.
    (13)

  5. #245
    Player
    Pyshiro's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Gauloha Vahaleha
    World
    Malboro
    Main Class
    Fisher Lv 100
    The second boss was pretty fun imo. It was different, I only had to focus on one little circle instead of an entire arena or whatever my party members were doing, and it was mainly just dodge the incoming slow bars and stay away from chain balls... that's it. There's some accountability involved but hardly difficult. I'm pretty casual too since I stay away from Extremes/Savages/etc until they can be synced down years later. These DT battles have felt so good as a lvl 100 player that I don't have to play with brain off as I did before now (And even then, some DT dungeons I go in with brain off because they're still plenty easy)
    (2)
    Artist || Writer
    Fanfest 2023 Illustration Artist Finalist!!
    Eorzea is home!

  6. #246
    Player
    thrntnja's Avatar
    Join Date
    Mar 2024
    Posts
    5
    Character
    Ayleth Thorne
    World
    Exodus
    Main Class
    White Mage Lv 100
    I consider myself to be a fairly average player at this game. I don't run EX+ content, but I do roulettes enough to not inconvenience my team most of the time. But I will say that in Dawntrail, the constant AoE spam with stacks of mechanics in dungeon and trials has caused me to increasingly struggle. Some of this is probably a skill problem - I frequently play at night after work, I'm tired, etc. I'll freely admit that. Yes, I will keep playing until I eventually manage it and learn what I'm supposed to do. The issue is less that the content is too hard and it is more that it can be quite unforgiving in the sense that inherent game limitations are unable to embrace these sorts of duties as opposed to the actual encounter design itself. Yes, there are tells there to tell you what is coming, but you still have to negotiate increasingly stacked and/or timed AoEs and flash animations, which when taking ping/latency issues, the slight disconnect between the screenshotting of your character/telegraphs/visual cues of the associated AoEs, the increasing number of flashy animations present, etc. can really add up and make the experience frustrating. When duties were overall slower and with less mechanics, these issues were not as evident for a lot of people, I think. I also think some jobs are at a disadvantage compared to others. Some jobs have very little in comparison, and with the direction of the game, if this is where they plan to go, I really do think some jobs need more movement utility. I get some jobs can and should be harder than others, and that is fine. But I do not think there is a good balance right now either.

    Those in this thread complaining about people that don't know that the visual cues aren't what to follow for AoEs - you are probably right. However, to me, that is on SE to rectify that issue, whether it be fixing the issue or explaining it to players in the game itself. We just got additional rounds of Hall of the Novice to explain raid mechanics, which I thought was a great addition - we need more of that. Yes, I know experienced players know that the cast timer and the visual AoE cues are offset by a second or so and will adjust or will look up a guide, but I don’t think this is necessarily the norm. Having visual cues that you can actually trust would go a long way here. My point is not to make excuses but with how Dawntrail's duties are designed, these issues add up quite quickly, and I think these issues are the core of a lot of player's frustrations, not just that it is too hard. I don't think the content needs to be easier, but I do think SE could and should make strides to make the experience smoother for players. The game was not designed for this sort of combat, and I think some upgrades are needed on SE’s end for a better overall experience. The adding of the cast bar on top of some enemies in 7.3 is a great QoL feature that should help with stuff like this, imo, and we need more of this.
    (6)

  7. #247
    Player
    AlienDiplomat's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Irae Tsukatsi
    World
    Hyperion
    Main Class
    Miner Lv 100
    Quote Originally Posted by ViinaS View Post
    This is getting so dumb now.
    This is not "Carolina Reaper Sauce"
    This is a bit of Salt and Pepper.
    "It's not spicy to ME. You're dumb if you're allergic to pepper or don't like salt. -I- think it tastes fine." /humblebrag

    Clearly the customer is always wrong. Thanks for letting the devs off easy. I know they worked so hard to give us the Shakespearean story arc in Dawn Trail, they can't be asked to create multiple difficulty modes for normal players and the literal gods of awesomeness walking among us mere jealous mortals. If only my parse could compare.
    (7)

  8. #248
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Again with that claim! No-one has asked for that!

    I mean, so far as Trusts go, I don't care that Trust healers can't raise. My only minor issue with Trusts is that you get sent right back to the start if you die - but you go into a Trust-led dungeon knowing that.
    The reason they don't is the intended idea is for you to learn the mechanic yourself without the worry of feeling like a burden to other players or being judged by them. If Trusts could raise, they would essentially become guaranteed win states as Trust NPCs are designed to do mechanics near perfectly.

    As for the second boss and this thread in a nut shell. I'm sorry, but nothing is overtly fast nor are the visual tells unclear. Giant claws spawn, which should be an obvious indication of line aoes. Likewise, the subsequent electric currents move slowly, and in a straight line. If you're messing up, it's because you simply aren't paying attention. It does get a little faster when they combine either with the spike ball drop, but you can eat one mechanic and still be fine if worse comes to worse. Sure, it might take you a couple tries compared to other players, but that goes back to the whole point of Trusts. If you're anxious, well, nobody is around to watch you. Take your time. Heck, stop doing any DPS and just try to follow the mechanic. There's no hurry.

    And if you're still struggling, then throw up a PF asking people to help you. It's very likely you'll find three who will.

    Just to be clear, I'm not talking to you, specifically, Carin. Just adding this all to my response.
    (10)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. 08-08-2025 07:53 AM

  10. #249
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I don't know whether to laugh or cry at the last few pages.

    We have a steady procession of players using an awful lot of words to convey something they seem to think is profound:

    "This is easy for me, thus it is easy for you."

    What a delightful intersection of ignorance and arrogance.

    Would anyone else like to repeat this point and embarrass themselves?
    (10)

  11. #250
    Player
    MetaBoi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    29
    Character
    Meta Boi
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ViinaS View Post
    That is exactly what is supposed to happen. You are supposed to learn a fight and not sleepwalk through it.
    That is true in any MMO.
    That is true in most games, even the coziest, easiest games get more complex as you sink more time into it. Stardew Valley is a cozy game but as you play the game gets more complex and harder. Now there is a mine, now there is a collection based area with unique rewards. Now you have enough money to have an animal and now there is their upkeep. And the games gives you tools and knowledge to deal with it. Now you have sprinklers to auto water your crops. Now you have auto-feeders for your animals and so on.

    FFXIV during Endwalker (to some extent even Shadowbringers) gave more tools to players without challenging them. But now in Dawntrail the challenge increases to a more appropriate level to match the tools we're given and knowledge that the game has trying to impart us. I hate that the game doesn't teach us how to play our jobs or the common tactics players use (CD cycling for tanks, when to AoE, etc.) however from HW (if I remember correctly) they have been showing us that some tells are environmental and orange danger zones can show up late, not for you to react but for to show "This place was dangerous, can you figure out why the next time you see it?". And they're generally consistent with their tells. Rarely a boss raises their sword left but attacks their behind. Or something that shows up later just randomly activates first.
    (5)

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