No offense but this is purely an attitude problem, not an age problem. stop giving up. actually try to improve. pay attention to what happens around the screen.
No offense but this is purely an attitude problem, not an age problem. stop giving up. actually try to improve. pay attention to what happens around the screen.
That feeling you get behind your eyes when you read from other players that the content has gone stagnant, and yet, when new mechanics are introduced, you get people complaining about how hard it is.Being an older gamer, been playing since ff14 came out, Meso Terminal is unplayable for me on the 4 bosses that chain to you encounter due to the dodge mechanics firing to quickly.It would be nice to have a easier mode choice when doing it with the npc's to "progress thru the story" as I feel it's better to npc it first so people aren't upset if i die as a healer. I am not asking for an easier mode for que'ing just for doing it with npc's heck i don't need any loot in an easy mode option either but i do feel that we all should have content we can get thru if its mandatory for the story.
I've done the fight with trusts and an active party and had no issues OTKOing my boss. Also, what does "being an older game" have to do with what you're describing?
It's new content - not everyone gets it the first time. Hope you eventually pass it, but one take is unrelated to the other.
I feel like this is the bare minimum these days. But people will find anything/everything to complain about. I'm surprised no one has mentioned or griped that there wasn't a single female boss on that fight.
I agree with this 100% I could not have said it better myself.Would you look at that? Basically what I'm hearing is that slightly more engaging content you were struggling with made you seek out the community and good adventurers bonded together to help you get through the game? Isn't that what MMOs are supposed to be about? Working together to solve through it.
All content should be like this in MMOs. Ironically people are complaining about the genre of game they are playing.
This is a prime example of how constant calls for nerfing the game ruined it. People's first solution is to always complain and hope the developers lobotomize the game instead of socializing and working together.
Last edited by MaikoRaines; 08-07-2025 at 03:41 AM. Reason: 24 hours into a patch and people ask for too much.
The mechanics are no faster than any other boss fight. It's just Bardam's Mettle except you can hit the boss while doing it
thank you for posting this thread, op. i'd just logged out after dying one too many times to the second boss and came here to see if anyone else shared my thoughts. i'm increasingly frustrated with the calls to "just get good at the game" when that fundamentally isn't the issue - some of us have visual and motor disabilities that make recent content extremely frustrating complete, and devs don't seem to care. this isn't a matter of a fight just being challenging - we're all playing a video game, of course we expect a challenge - it's a matter of "these mechanics are prohibitively difficult for story content aimed at all players, especially if you have any issues with reflexes, eye strain, colorblindness, etc."
i know some players enjoy the challenge of difficult content, but when you literally can't progress in the story without completing content that's very punishing if you're even a millisecond too slow...it's hard to find the fun in that. no one wants to be the guy dying over and over again when playing with other people (it's frankly embarrassing even when you have a nice group), and the trust system forces you back to the start of the fight every time you die.
we're in a very rough period in the game for anyone who primarily plays for story. with how weak the writing has been since the endwalker patches imo, and with how battle content requires motor skills and reflexes that many of us straight up don't have, it feels like there isn't really much here for us right now.
To be fair, you can just level grind in most other Final Fantasy titles. Boss too hard? I'll just come back with 5 more levels and the best armor I can buy and overpower it. That's the most basic strategy in turn-based RPGs.
I'm in some of the best armor, melded, and at level cap, but I'm still eating dirt because that's just how Dawntrail is. It's well beyond just expecting healers to adjust since they're burning up their stuff from the insane raid-wides.
But healers are actually using more than just their attacks right? Right?




The healer argument around the power of raidwides in casual content is one of the few truly problematic problems with casual balance of the internal healer balance because these raidwides ars a complete joke on the shield healers but can be annoying on the regen healers because you simply can’t mitigate them as effectively as the shields can
People in this game are trained to think the shields are harder for some reason but they are just genuinly better for literally every piece of content if you want to run a healer
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If you're in a party with others, you can get rezzed and resume on the enemy you were chained to initially by just going back in the circle. I'm not sure if it's completable without all 4 players, haven't seen that yet.
Agree. This game's tutorial sucks. They've made it better but it's still not where it should be. I feel like there also needs to be a shift in community attitude towards allowing people to give new players advice and criticism. I'm a mentor and many times I feel like I have to hold my tongue because someone might react negatively to me telling someone they're doing wrong or asking someone politely to pick up the pace in a dungeon.
I think this is a decent take, actually. I didn't even know that was a thing for trials since I rarely do trusts.I don't think an easy mode is the solution you seek. What they should do is what they do in the Duty Support trials : have that stacked buff that lets you survive death twice before actually wiping. In dungeon with players difficulty is okay because even if you die, you can get a rez and things move forward. In Duty Support, the fight just wipes and it feels kinda bad and punishing for nothing.
This. If you're struggling it's better to just stop and pay attention to mechanics to resolve them rather than pushing yourself to do your rotation 100% of the time and dying.If you want to deal with these mechanics, the solution is to always play it safe and assume the worst : for these spiked balls, yes you don't see the AoEs at first, but you can guess that it's going to be a round shape. So the reflex to have is to go next to the wall, away in between two of them, and then you'll see the actual AoE and learn where to position for the next one.
I know the philosophy of the game is ABC : Always Be Casting, but really if this type of mechanic makes you struggle (which is fair, not pointing fingers), disengaging and focusing on your movement is a good way to solve them without dying too much.
So I wonder what happens if the healer dies and there's nobody to rez them?



I can understand that some people have slow reflexes and bad vision, but the complaints about the attack telegraphs being too slow... Please, please tell me, that at level 100 in patch 7.3, you have figured out that there's more to telegraphing than the orange glow on the ground?

FF14 will need to add a difficulty option for players who want to experience FF14 for mainly story and easier gameplay. It's going to be the only way to reconcile the gap between players with disabilities / handicaps and those with no such problems. Something similar may need to happen to combat jobs one day (assuming FF14 ever makes the jobs more interesting/unique than the current cookie cutter).
SE probably understood this would be a problem (to some extent) hence the slow expansion of Duty Trusts going from EW into DT, but I think they miscalculated the needs of the target audience.
Hopefully SE can rectify (not holding my breath) this fundamental issue during 8.0's lifecycle. FF14 exists in an unsustainable position where current content is both not engaging enough for one population of players and too engaging for another population of players.
From experience with a thread back around DT's launch, some players have not learned that there's more to tells then the orange juice puddles. When I see "reflexes" brought up I'm (in general) suspicious that the player in question is only reacting to attack markers meant to show your mistake (which you are not meant to react to).I can understand that some people have slow reflexes and bad vision, but the complaints about the attack telegraphs being too slow... Please, please tell me, that at level 100 in patch 7.3, you have figured out that there's more to telegraphing than the orange glow on the ground?
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