Quote Originally Posted by orestaklos View Post
I sometimes watch my partner playing Healer on WoW and tbh it is much more thrilling healing the party. It comes down to that players are getting random attacks from adds and bosses, not only the tank takes the damage. Plus the adds and bosses hit much more than ffxiv. Also Mana managment makes the healer consider which prio on healing to hold.
That's really the biggest thing, the random unpredictable damage spikes/output.

FFXIV could patch over its current issues, by making most~all bosses do any or all or a combination of:

1. Fire random shots into the raid every autoattack, hitting 1-2 people for 25%-40% of their health.
2. 360° cleave on autoattacks, hitting all melee characters.
3. Shoot random lines or circle AoEs, hitting everyone for 10%-20% of their health.
4. Crit on their autoattacks or "pierce", ignoring damage reductions for one autoattack.

All of these would most importantly making healing unpredictable. Meaning the usual "Use one of these oGCDs after every major mech" no longer works, damage is not even, it needs per-case handling. It also happens constantly, - hopefully - running our CD-based oGCDs out and then we have to heal with GCDs.