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  1. #31
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ArmaDragkun View Post
    However since I've been back I've noticed just such a rise in openly hostile and nasty behaviour in game.

    I have been a tank player for pretty much the whole time I've played MMORPGs. I'm not the best but I know what I'm doing.

    However in dungeons recently there has been so many cases of DPS players using every mobility skill they have to rush ahead of me in the dungeon, pulling packs, demanding I then save them. (Despite the fact I'm doing everything in my power to go as fast as possible) If they die I get a ton of abuse. If I ask them even politely to slow down just a bit to allow me to pull so I'm not having to chase after them and then split up to get the ones who then agrro on the healer who is trying to save their ass.

    Sorry but I for me personally I believe the tank should be the one to pull the packs and bosses. Every dungeon I do I go as fast as possible doing wall to wall pulls ect
    Especially if they die or I as the tank have to chase around the mobs who split off to attack everyone else but me.
    I have a few issues with this.
    For one, you are well known that all FF dungeons are very small in terms of running around in so I don't find it very believable that you have had to "Chase" them down like it was a game of cat and mouse. Second, you are a tank main which means tank stance on equals no aggro problems if the dps are dying it's cause one you aren't hitting the mobs or your stance is off. There is a emity list available on your hud display if you aren't sure if you have aggro of mobs or not. Use sprint when pulling wall to wall. There have been countless forum threads created like this and the best advice I can give you is "It's not that big of a deal" you have the tools to be a tank nobody is preventing you from doing your role.
    (2)

  2. #32
    Player
    Dakimakura's Avatar
    Join Date
    Feb 2024
    Posts
    49
    Character
    Daki Makura
    World
    Sophia
    Main Class
    Dark Knight Lv 100
    No OP, pulling ahead and bringing pack mobs to the tank is not "League levels of toxicity".

    As some have already said, just hit an AoE or 2 with tank stance on and you get aggro back instantly.
    (10)

  3. #33
    Player
    velkettin's Avatar
    Join Date
    Jun 2025
    Posts
    36
    Character
    Yvaine Valmaix
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TaleraRistain View Post
    They should, but many don't. They just keep running away then they're left with a mess of mobs and the tank and healer aren't there yet.
    is that actually a frequent occurrence or is it just a hypothetical people point to? maybe i'm just lucky, but i've never once seen anyone run off with a pack of mobs the way people describe. the closest i can think of would be someone simply not realizing the tank arbitrarily stopped, but then they notice they have aggro and go back.
    (3)

  4. #34
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    474
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by velkettin View Post
    on what planet does being slightly behind to a pull constitute enough of a problem to get upset about? if aggro is "all over the place," what fixes that? hitting your aoe one (1) time. melee jobs, usually the ones to pull ahead, have enough self healing to sustain themselves on one pack long enough for you to reach them even if they are dumb enough to just stay put and not bring anything to you. no one cares if a few mobs get missed-just hit your aoe again. you're wasting way more of your time eating the 30 minutes over something you can fix in 3 seconds.
    Earth.
    Dancer is a ranged DPS and dashing as Reaper also gives you one free ranged attack, so they automatically have far more range than the tank. And everyone runs at the same speed and sprint can only get you so far ahead.
    (2)
    Last edited by TBerry; 08-03-2025 at 10:58 PM.
    Dawntrail is what I imagine the entire MSQ as a healer-main.

  5. #35
    Player
    velkettin's Avatar
    Join Date
    Jun 2025
    Posts
    36
    Character
    Yvaine Valmaix
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TBerry View Post
    Earth.
    Dancer is a ranged DPS and dashing as Reaper also gives you one free ranged attack, so they automatically have far moere range than the tank. And everyone runs at the same speed and sprint can only get you so far ahead.
    i'm fully aware of what dancer and reaper can do, i pull ahead on them frequently. you could've mentioned ninja for its teleport as well. that doesn't mean it's a problem. reaper has the same survivability skills as any melee in addition to arcane crest (and the regen from that breaking if you're high enough level). dancer has shield samba and curing waltz, along with arm's length. letting a dps's healthbar be your mit for a moment is not the end of the world and i'm happy whenever someone uses their movement skills efficiently enough to pull ahead of me enough to do that when i tank.

    tanks also have gap closers that can take you further than a reaper's dash, although imo they should be unlocked sooner, and tanks can frequently get ahead of me even after i've dashed ahead of them.
    (2)
    Last edited by velkettin; 08-03-2025 at 10:20 PM.

  6. #36
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    As a DPS I follow the tanks speed. If they are going at their own pace, it's fine. Take your time, it's only a game. Some people just want to speed through the content and get to the end.
    (6)
    Last edited by Garruss; 08-04-2025 at 05:44 PM.

  7. #37
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    148
    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 60
    Quote Originally Posted by ArmaDragkun View Post
    Honestly I remember first playing years ago and the community being some of the best I've ever had.

    Being one of the people who quit WoW during Shadowlands and coming to FF it was a joy. People were friendly and helpful. Even the randoms in dungeons were nice and polite.

    However since I've been back I've noticed just such a rise in openly hostile and nasty behaviour in game.

    I have been a tank player for pretty much the whole time I've played MMORPGs. I'm not the best but I know what I'm doing.

    However in dungeons recently there has been so many cases of DPS players using every mobility skill they have to rush ahead of me in the dungeon, pulling packs, demanding I then save them. (Despite the fact I'm doing everything in my power to go as fast as possible) If they die I get a ton of abuse. If I ask them even politely to slow down just a bit to allow me to pull so I'm not having to chase after them and then split up to get the ones who then agrro on the healer who is trying to save their ass.

    Sorry but I for me personally I believe the tank should be the one to pull the packs and bosses. Every dungeon I do I go as fast as possible doing wall to wall pulls ect. The only times I slow down is if the healer is struggling or for example just before the final boss to allow a first timer to watch the cutscene and not have the group already whaling on the boss.

    I understand that most people have done dungeons hundreds of times. I have too, but come on. Do people not realise by pulling as a DPS they run the risk of slowing down the dungeon? Especially if they die or I as the tank have to chase around the mobs who split off to attack everyone else but me.

    To any DPS player out there who pulls.

    Get a friend who tanks and then do that. Don't do that to a random tank who is trying their best.
    Contrary to popular belief .it is the healer who decides how fast or slow the dungeon will move .it is not tank or dps. If the healer is pulling and keeping you alive then you should have no problem to pull more .

    I always ask my healer in beginning if they are okay with big pulls .if i see them struggle i slow my pace .
    (4)

  8. #38
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    221
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    lol this isn't even a big deal. the way the dungeons are laid out and how threat works makes this easy lol
    (6)

  9. #39
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    When I tank in dungeons for a fast que and a dps pulls ahead of me, they're just making my job that much easier. I use their hp pool as free mit. Like a dog fetching a stick, you just need to accept the gift. If theyre a smart dog, the dps will run the mobs into the group so they can be caught with aoes. If not well, thats just tragic isnt it.
    (8)

  10. #40
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,527
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by velkettin View Post
    is that actually a frequent occurrence or is it just a hypothetical people point to? maybe i'm just lucky, but i've never once seen anyone run off with a pack of mobs the way people describe. the closest i can think of would be someone simply not realizing the tank arbitrarily stopped, but then they notice they have aggro and go back.
    Oh yeah, especially lately when I'm on my alt who's a paladin and still has the sprout. I dunno if they think I'm not gonna run or what. I pop sprint, they zoom ahead of me, grab it all and run off to Narnia. It's not a big deal when I catch up but they're on their own until I'm in ranged attack or AoE range. She doesn't have gap close yet since she's only in the 50s.

    Had a mch in Dzemael that wouldn't let me get aggro on almost anything on that first big mega pull. He managed to survive until the boss door room but it was a close thing, lol. Also had a sge in Halatali HM that went running up to the bridge area before I was even at the mobs at the bottom near that chain there. Then they dropped down through a gap in the wall that I ran past cause I wasn't expecting that so I had to find the next gap and get down to them. They were a sge so they were fine but there are definitely a lot of impatient people who will move ahead even when you're already sprinting and wall-pulling.

    It doesn't really bother me. I catch up when I get there, It would be nice for mob management if they would bring them back, though. It can throw the positioning off so some classes AoEs aren't as efficient. I think they don't realize that tanks do try to pull mobs in certain ways so they're bunched up properly.

    Quote Originally Posted by velkettin View Post
    tanks also have gap closers that can take you further than a reaper's dash, although imo they should be unlocked sooner, and tanks can frequently get ahead of me even after i've dashed ahead of them.
    Big difference is tanks need a target. Reaper doesn't. So tank can be sprinting, reaper dashes ahead 15y, grabs the mobs that are still out of tank gap close range, and then pulls them even further away.
    (2)
    Last edited by TaleraRistain; 08-04-2025 at 01:55 PM.

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