which is fine if they want to. but if a reaper does that, then they have the tools to survive and should be using them, till the tank catches upAnyone with a dash that doesn't need a target. Reaper and dancer can really zoom ahead of even a sprinting tank.
To the OP, if the dps bring mobs back to the tank's AoE range then it's not really a problem unless the healer is overwhelmed and tells them to stop. If they run off to Narnia with mobs, then that's on them. I don't necessarily a agree with Supersnow that it was the healer's fault for trying to help but I do think it's better if the healer left them to their fate if they didn't bring mobs back to the tank.
In EU at least, 95% of people who rush past the tank stop before they facepull the next pack of mobs and 4% pull by mistake. The remaining 1% that play the game on I'm the Protag Mode I meet MAYBE 1 run out of 200, and sometimes it's not very clear whether it's due to actual malice, plain stupidity, or just a more innocent lack of knowledge about mechanics (eg sprouts pulling bosses in early ARR dungeons because that's what they've been doing on solo quests for hours). This has been always the case, since I joined the game around the end of Heavensward.
League of Legends levels of toxicity? Really?
I tried that game ONCE, and people were harassing me in a players vs bots practice match within my first hour of gameplay. There is no reasonable comparison.
I understand that anger and hyperbole go hand in hand, but come on now.
If you were complaining about PF, I'd get it since those ARE the salt mines in this game. But everyday DF content?
In any case, if you want to get back at the rare wannabe protagonist that's actually out to make things miserable for everyone involved, just go AFK when they pull the boss. "Oops, Amazon Package" is an invincible excuse and you'll get to see them go splat within 10 to 15 seconds. And of course, like people have already said, if you've been verbally harassed, file a report.
Last edited by MoonNoire; 08-03-2025 at 12:19 PM.
I'm a tnak main since the end of Stormblood on NA and most of the time i don't have that toxic be havoir, but if i get one and i ask them not to run ahead. Or the time i had a healre keep runnign away from me and i asked them to stop running or run to me. THey acted up and refused to heal so they forced a SMN to heal. (FYI this is before WAR had strong healing and when PLD healing was stuck to like 62 or 64 i forgot which level. And iw as in aetherchemical). So i jsut go "you pull you tnak or bring them to me especially if i tell them sorry gotta afk real quick to carry something for grandma then they run ahead they can't complain
A happy family between a viera, a goddess and a child
Idk man, I do it because the game allows me to do it without any downside. And I honestly don't get what the issue is.
This 100%. If I pull ahead of you, on a job that has the tools to do so, there is literally zero difference in gameplay for you. You still just run up to the pack and press your aoe. Idk what OP is on about when they say they have to chase around to pick up the mobs. Huh? They are going to be neatly gathered around me, if anything this is more convenient to you, not less. My hp pool is also just an extension of yours. It's free mitigation for you. But if for some reason your main character syndrome stops you from picking them up anyway, don't worry, I only do this on jobs that can handle it. Viper with Bloodbath is basically immortal and Reaper isn't too far behind in survivability either.
I'm not immune to people telling me to stop, but it's really more the other dps and the healer I'm inclined to listen to. And before someone turns this into "bUt NeW pLaYeRs" idiocy like that cutters cry thread on the ff14 subreddit, just open your mouth and tell me you're new. Use your words, it's not that hard. Typing "First time, let's take it slow pls" isn't going to kill you, but it is stopping me and I'd bet most other players from rushing ahead.
I'm sorry, but dps players really aren't at fault here, it's the weird design choices SE kept making over the years. If Bloodbaths cd was shorter, we wouldn't need tanks for trash pulls at higher levels whatsoever, just like how Warrior doesn't need a healer for most normal content.
You can't blame the players for using the tools the game gives them. Until SE seriously rethinks dungeon design, this behaviour won't ever change.
About the "abuse" hurled at you... idk, it says you're on Lich. I was on Raiden for a year and never seen any of that or heard anyone in my reasonably large FC mention it. Sure, it could've happened to you, but like with the rest of your post I get the feeling you're blowing things out of proportion. If people are really throwing verbal abuse at you, surely you reported and blacklisted them? Idk, kind of a "screens or it didn't happen" situation for me.
Last edited by RenkoBernkastel; 08-03-2025 at 04:10 PM.
As a tank if a DPS is running ahead of me, that means I'm going too slow. I try to pop sprint when I can get the full 20s out of it but of course that doesn't always work out. I just aoe the mobs to pick them up; a DPS aggroing a mob is only a problem for me as a tank if they run away with it. I can try to hit one that's out of aoe range with a ranged attack, but fighting the game's tab targeting is not always a winning battle, so... bring it to the tank. Please.
op is exaggerating a lot. I tanked countless of dungeons on the same dc and it happened like 2 or 3 times in 1000, that dps sprinted ahead and pulled. Even then, I simply use one aoe when I reach them and everything is fine again
As someone who has played healer in dungeons for a long time I can tell you that unless the DPS is all the way in Timbuktu, than 9/10 times is going to be fine.
Because the Tank can spam AOE to pick up the mobs and I can AOE heal to get everyone back in shape. Then go back to my Art of War spam.
It's not like the dungeons are an impossible maze. It's 2 packs in a corridor and a boss in their separate arena.
'you pull you tank' is a terrible mindset.
sure pulling ahead in a rush isnt nice, but not doing your job as a tank isnt either.
you are still part of a group and there are two other people with you.
being terrible to two unrelated people because one person is terrible is an a**hole move.
Last edited by Asari5; 08-03-2025 at 03:32 PM.
Non-tanks pulling packs ahead has been a common thing since I started playing (early 5.2) which I personally attributed to how inconsequential it is to the party's success rate. Even if they do lead to a wipe, it only costs the party 2 and a half extra minutes to get back to where they are (I don't know how long since they updated the teleport function) and maybe tiny gil expenditure from gear durability loss. It is to no wonder people keep doing it: the potential loss is astronomically miniscule, if any.
Now, demanding the slow tank to save them after doing so? I've never seen that happening personally (not saying it doesn't happen). Depending on how they word it, it might be more fruitful to file a report regarding the offender than to bring this up to a forum post with vague anecdote added on top, which probably suits better as one of those TfDF posts.
Never witnessed this on EU personally. I've played on NA and players tended to be a lot more abrasive by nature in dungeons.I still experience this, personally. However, I play in the NA region.
Whenever I've played in the EU region over the years, it's been pretty toxic in everything from dungeons to trials. People in (easy) trials were attacked for their damage output, while a returning tank was berated and attacked the entire way through Heroes' Gauntlet to the point I felt deeply uncomfortable and felt like it was so bad that my silence might be seen as associating myself with them, so I tried to sort of say something neutral but comforting to mitigate it a bit... but it was really bad. And that was just when I logged into EU for a day a few years ago. It happened a lot in roulettes.
Don't get me wrong, there are lots of very nice, the most nicest people in the EU region and that may even be the majority, but a certain percentage of people there are the sweaty or blunt types that will not hold back even if they're breaking the rules, to the point you can rather frequently come across them in a roulette. Some of it may be cultural or due to language barriers skipping the pleasantries as well.
The few times I have gone to play in the EU region, I have noticed this as well. For context, I have also tanked for 10 years playing this game. Nobody outruns me in the NA region EVER. I am as fast as you can possibly get, and I even have no doubt that my example has been observed by people and copied by aspiring tanks given how long I've been doing it.
But when I went to the EU region, I noticed a difference. Despite that it is hard to outrun me, some of them sort of caught up to me and still attempted to outpace me. In practice, the best they did was got at the same pace as me, but it was certainly not how people behave in the NA region.
Don't get me wrong, people will get impatient and run ahead in the NA region sometimes, but they generally do this only if the tank is actually slow and not pulling much. In EU they're less likely to even respect the fact you're going fast and want you to go yet faster somehow and will still try to beat you at pulling mobs.
Anyway, my advice to minimize this behaviour is to do big pulls as a tank, press Sprint immediately after battle ends so it lasts 20 seconds, time the AoE to hit the enemies as you pass through them so you don't need to stop, click enemies in the list that don't have a red icon and hit Provoke if you missed them, and if an enemy goes on a healer/DPS leave it and continue sprinting (you can pick it up later).
If they say something rude in the chat, report it so that a GM warns them. It's hard to judge actions but if they say something rude or hurtful to you, then GMs take it seriously.
All the shitters running ahead of the sprout tanks in sub lvl40 dungeons I've had were on NA, but that was before SHB when I moved over to EU.
Secretly had a crush on Mao
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