Quote Originally Posted by ShadowyZero View Post
i mean technically we're still getting levels its just not related to our job's experience bar but more directly aimed at our gear/equipment via item level. but as far as new actions go thats what they could use the job quests for again by having us make progress thru each quest with the upgrade of ilvl like having us need to upgrade ilvl after each quest up to 3 levels so say we cap at 800 for the next quest we would need like 803 and so on and this could be achieved thru doing side quests or dungeons etc. an even the main quest could help with that by handing out more of those coffers.
I wouldn't mind the return of job-specific quests to get abilities again but tacking an ilvl requirement on it just feels weird. It also would kind of incentivize people just blowing past the levels since levelling is not 'hard', creating a patchwork set of gear, and going back and getting the abilities later. You would need way less, say, 810 gear to get to the 803 requirement in your example then trying to spend an inordinate amount of time collecting a full set of 803. Don't think that's something that'd want to incentivize nor would the players like it. Bringing back the job specific questlines would be fine though, a few more 'points of resistance' in the levelling process would be welcome, but I believe the reason cited for removing them was the number of jobs presently in the game was making it too time consuming compared to other things they wanted to implement.