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Thread: 8.0 Max Level?

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  1. #1
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    452
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Yoshi P has been going on and on since before Endwalker even that he doesn't want to go beyond 100. So I would say with the mention of a job "systems" overhaul, we should be considering that perhaps the job "system" being referred to is less gameplay and more pertains to leveling and progression? I do think we'll see a little bit of both, but I feel that denoting that its the "jobs system" that is getting overhauled implies a change to how jobs exist and function on a fundamental and universal scale; e.g. horizontal progression (which is a pipedream), rather than say... top-to-bottom overhauls of each individual job's gameplay.

    I personally see a future where we're capped at 100 for 8.0 but have some sort of mastery or expertise level that we raise each expansion. Perhaps even replace the numbers with something else like stars or whatever.
    There's plenty of means in which they can go about future level progression, and all inidication over the last five or so years is to expect 100 to be the last numerical level.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    "Requires job level 100, mastery level 10."

    "See? We capped it at level 100."
    (4)

  3. #3
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    452
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    "Requires job level 100, mastery level 10."

    "See? We capped it at level 100."
    Yeah, that's the most likely approach. We retain level 100 as numerical and get another arbitrary number to keep track of.
    Personally, I think a level squish would be more ideal. That approach is highly unlikely, however.
    (1)

  4. #4
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    466
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    Yeah, that's the most likely approach. We retain level 100 as numerical and get another arbitrary number to keep track of.
    Personally, I think a level squish would be more ideal. That approach is highly unlikely, however.
    An ever climbing iLVL like we get in patch content is probably the *easiest* route for the devs, but that would really screw the gear economy pretty quickly.
    (0)

  5. #5
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Should just get rid of the level cap and make it infinite and make gear auto scale to level.
    (0)

  6. #6
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    396
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Time for Yoshida-san to introduce FFXIV players to 'maripo' BAYBEEEEEE~!!!!!!!!!!!!!!!!!
    (0)

  7. #7
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    338
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    I think they'll copy WoW, let it go to about 120 then do a massive squish.


    Damage, stats and levels.


    If I recall - Yoshi P said there are no plans for any "stat squishes" for 8.0.
    (0)

  8. #8
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,170
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Let's be real here - they are just going to raise the cap to 110 in 8.0 and call it a day.
    (1)
    "The worst foe lies within the self."

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