As another player said, we are not leveling when doing postgame MSQ content.
I think level 100 is perfect time to stop, instead of gaining experience for levels let us earn something else. I would love to see talents introduced I to this game.
As another player said, we are not leveling when doing postgame MSQ content.
I think level 100 is perfect time to stop, instead of gaining experience for levels let us earn something else. I would love to see talents introduced I to this game.
I'd prefer if they level squished to lv 50 or whatever and then kept going as usual. Talents would be horrible and anything else like pumping stats probably wouldn't be that exciting.
I'd rather they not do a level squish, it was such a bad idea in wow, and it never felt right, it cheapens what we did before. It's easy just keep going 110 is not some unholy thing we can't goto after all.
I wish they do a mastering LV instead to upgrade skill sim el getting armor is almost pointless and most fight are for glam now. I do agree with LV 50 squish to make everything useful again and would make balance way better. But at this rate my main job will be deleted since they love making it useless in EW and DT so I don't even know if I will be around
seeing how quite a few people react when they dont see any progress in patchquests towards maxlvl/endgame i'm not sure if its good to abandon lvl.
its like people just cant enjoy the way. xD
without fun jobs none of the content is fun




That is a common reaction to the slowdown in progression during patches, yes. But I believe it happens because prior to it, they got lots of experience gain then it suddenly grinds to a halt. They are unaware that the patches used to be "max level" quests since from their perspective the story is rather seamless, so they probably assume they are doing something wrong or that there is a bug. If they removed level as a form of progression entirely, then at least it would be a consistent experience and the progression would happen some other way, such as by gaining abilities directly and this being tied to completing certain MSQ quests.
Doesn't matter what system they use, it will end up being the equivalent of gaining 10 levels. Even if there was some sort of skill tree, with the way the game currently is, you just gain points over time and, by the end of the story, you will have enough to max out the '8.0' tree.
I also do not see FFXIV going for more horizontal progression, the game is not setup in that way and, unless there is a massive shift in many aspects of the game, it isn't going to happen.
I, personally, have no issues with going past 100. At the end of the day, it is just a number.
I think armor not changing but skill being able to be upgraded give also more possibilities in itself and could adapt to someone playstyle numbers are fun to see up for sure. but I do think the more up they go the more number squish they will do so stoping at 100 stop the squish from really happening well at least to massively.Doesn't matter what system they use, it will end up being the equivalent of gaining 10 levels. Even if there was some sort of skill tree, with the way the game currently is, you just gain points over time and, by the end of the story, you will have enough to max out the '8.0' tree.
I also do not see FFXIV going for more horizontal progression, the game is not setup in that way and, unless there is a massive shift in many aspects of the game, it isn't going to happen.
I, personally, have no issues with going past 100. At the end of the day, it is just a number.
like now we see higher number then in shb and when EW released we want way lower being weird as hell
I'm for keep going to level up further. All other things would make it too complicated and prone for unforseen errors or other things.




Great time to do an even n/2 and just half the numbers for everything.
Back to level 50 we go for this expansion. You'd beat ARR at 25, etc.
http://king.canadane.com
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