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Thread: 8.0 Max Level?

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  1. #1
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    164
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ShadowyZero View Post
    i mean technically we're still getting levels its just not related to our job's experience bar but more directly aimed at our gear/equipment via item level. but as far as new actions go thats what they could use the job quests for again by having us make progress thru each quest with the upgrade of ilvl like having us need to upgrade ilvl after each quest up to 3 levels so say we cap at 800 for the next quest we would need like 803 and so on and this could be achieved thru doing side quests or dungeons etc. an even the main quest could help with that by handing out more of those coffers.
    I wouldn't mind the return of job-specific quests to get abilities again but tacking an ilvl requirement on it just feels weird. It also would kind of incentivize people just blowing past the levels since levelling is not 'hard', creating a patchwork set of gear, and going back and getting the abilities later. You would need way less, say, 810 gear to get to the 803 requirement in your example then trying to spend an inordinate amount of time collecting a full set of 803. Don't think that's something that'd want to incentivize nor would the players like it. Bringing back the job specific questlines would be fine though, a few more 'points of resistance' in the levelling process would be welcome, but I believe the reason cited for removing them was the number of jobs presently in the game was making it too time consuming compared to other things they wanted to implement.
    (1)

  2. #2
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    341
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Atma View Post
    I wouldn't mind the return of job-specific quests to get abilities again but tacking an ilvl requirement on it just feels weird. It also would kind of incentivize people just blowing past the levels since levelling is not 'hard', creating a patchwork set of gear, and going back and getting the abilities later. You would need way less, say, 810 gear to get to the 803 requirement in your example then trying to spend an inordinate amount of time collecting a full set of 803. Don't think that's something that'd want to incentivize nor would the players like it. Bringing back the job specific questlines would be fine though, a few more 'points of resistance' in the levelling process would be welcome, but I believe the reason cited for removing them was the number of jobs presently in the game was making it too time consuming compared to other things they wanted to implement.
    i was more meaning they could give us like one new action at the very end of the job/role questline.. not that we should get a new action every quest etc.
    and i am also of the mind that we should get more trait enhancements as we make progress too like for each ilvl marker we hit we'd unlock a new trait that further boosts things for specific jobs.
    gearing isn't really all that hard to do in the game either they practically throw it at us every time we get a new expansion from vendors, quests which reward coffers, and dungeon content too i dont think obtaining gear to reach an ilvl would be that big of a problem.
    but the other alternative that i can think of is to just remove ilvl all together an have gear be cosmetic/fashion appeal only and have us focus instead solely on just the weapon being maxed or upgraded as we make progress thru the game etc.
    (0)