And that's where we part ways for the most part, because the moment anything external is functionally required for reasonable success, we have left the realm of 'casual' and arguably 'midcore.'
But yes, that's the point. It's about fun. It's relatively obvious from the statistics that nowhere near as much of the EN 'casual' base considers the requirements - as they exist in NA culture - to engage in savage fun. If they did, the clear rates would be higher and closer to par with JP servers. And if the devs want to continue to cater to that, of course they can. The game will continue to slowly wither and die off, since JP, while sizeable, is not their primary userbase. So maybe, just maybe, it's time to stop listening to them exclusively and start listening to others.
Here's what I'd call midcore/etc, btw.
1. They need to implement scaling gear. I do not understand why this game continues it's indefinite trend of 'dungeon gear is worthless except for glamours and a temporary bump in ilvl till you get your 'starter set' at x9.' It's freaking awful design.
2. Week 1-2, people wipe a lot - a lot - but tend to clear within the duty finder limit. Weeks 3-6, it's still challenging, but gear is starting to 'catch up.' because we finally have scaling gear. Without reading strats, without having to be on VC, etc etc. The mechanics might be hard, but they're still intuitive enough to where you pick them up organically (and then, ideally, there's a 'next step' that's even more tuned. Yes, I'm saying we need a M+ equivalent, BECAUSE WE DO.
3. Ending the dumb 'live or die, no middle ground' meta.
4a. Fundamentally, the 2 minute meta as a whole needs to die, thus
4b. Ending the dependence on perfectly stacking buffs at 2m intervals ad nauseum to create comically exaggerated burst windows.
In my eyes, just from recent experience, Jeuno, the first walk for the first week was nearly perfect in terms of being right on the cusp of midcore. It was pretty rough while people were learning the mechanics, but it didn't require strats, VC, or 'progging.' A slightly more overtuned version of that raid with higher item levels would have been perfection. We don't need mechanics requiring people to jump through 90 flaming hoops in a perfect sequence


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