
Originally Posted by
Atma
I think this is a touch dangerous of a mindset, because 'dying' is not synonymous with 'shut down.' There are many, many MMOs out there, very few have actually shut down in comparison. AC, AC2, TERA, Elyon, Bless Online (like 4 times...) I'm sure I'm missing some, but the number is not huge.
Then, there are also countless games that I would call 'dead' that are online and playable today. Everquest? That's still online, when's the last time you heard about it, let alone cared? Same with EQ2. Dark Age of Camelot's still got servers up. Heck, even the OG - UO - is still totally active and available to play, heard anything about that one for years? Archeage comes and goes perennially it feels like (each time under different ownership, each time pretending "this will be the time we get it right...") Even FFXI falls into this category these days - it's not shut down, but how many people are going to start playing FFXI tomorrow?
There will come a time, if they don't figure it out, where new blood stops coming in and that is the point that the game is officially 'in trouble.' If a game cannot bring in as much new blood as the people who finally give up, it is on the fast-track to becoming a 'dead game', even if it runs for another decade.
Catering to a small hardcore population demanding ever-increasingly-difficult content is not how you bring in new blood. It's capitulation to the notion you have forgotten how to do so.