Quote Originally Posted by Khryseis_Astra View Post
What they should do is take the current Forked Tower, dub it Savage Mode, add their PF fixes, and let it be queued for directly outside the zone. Then make a Normal mode which will continue to use the in-game cipher entry, 1 per person, first come, first served. Dial down the difficulty by removing rez restrictions and any mechs where one player can wipe the entire group, but leave in some of the interesting parts to use phantom job skills. It would be about the equivalent of CLL/Dalriada/DR Normal.
So, I was thinking about this: If it's first come, first served, then you can't require that anyone in the party have a certain phantom job leveled up to a certain point. In which case, how do you leave in the "interesting parts" to use phantom job skills without making those skills required?

We've seen this exact problem in South Horn because phantom job skills are tightly designed around addressing various pass-fail mechanics. How do you make a geomancer's Suspend interesting but not required for success? Time Mage's Dispel? Ranger's Falcon? Bard's stun? Thief's lock picking? Chemist (all of it)?

The thing about CLL, Delubrum Normal, and Dalriada is that they don't actually require any Lost Actions or essences. The reason for engaging with Lost Actions isn't those raids; it's to play one role (tank/healer/DPS) while taking on the characteristics of another role, which is "interesting" independent of any specific piece of battle content.