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  1. #221
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FuturePastNow View Post
    So the "intent" was that 24 players who know what to do would be able to carry up to 24 others through it, which from my understanding is basically how BA and DRS are run, but they failed to actually design the mechanics to follow that intent. How do you get that so wrong?
    Having not done BA or DRS, from what I've seen of FT (up to boss 3 enrage), I'd wager it's mostly a function of: (1) Raise restriction. (2) Mechanics that require baiting something.

    The first prevents six knowledgable, coordinated light parties from otherwise dragging all the other bodies across the finish line. The second is how one person ends up wiping the entire raid by accident.
    (1)

  2. #222
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,315
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Having not done BA or DRS, from what I've seen of FT (up to boss 3 enrage), I'd wager it's mostly a function of: (1) Raise restriction. (2) Mechanics that require baiting something.

    The first prevents six knowledgable, coordinated light parties from otherwise dragging all the other bodies across the finish line. The second is how one person ends up wiping the entire raid by accident.
    Because of potency buffs and the power of Eureka's gear bonuses, you can effectively walk into BA 10-15 levels over, and both it and DRS have tools to strategize around the raise limit and focus more heavily on personal responsibility. I don't think either have anything like FT:B's mechanics where one person's attention lapsing can kill so many people that you fail a body check and unconditionally wipe.
    (1)

  3. #223
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,249
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Current mode is normal mode, it just needs to be able to be accessed proper and with lesser penalties for stupid stuff... it is as simple as that, and current system of how it is 'supposed' to work is not it either.
    (0)

  4. #224
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,770
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    So it looks like though the alliance change was welcome enough, it still didn't raise clear rates to where they would of liked. In addition to the other changes, they are thinking of adjusting certain parts in FT itself. However, I think it's too little too late in that regard.
    Depends on what exactly they’re planning to do… I’ve consistently said that I didn’t think it should be nerfed, but that they should create a Normal mode and let this one be Savage. Those that have cleared it with the difficulty it is now deserve recognition for that, and I can sympathize with those that might feel their achievements will be cheapened by SE simply nerfing the Tower.

    But at the same time, this was probably the most disappointing thing for me, that there wasn’t a Normal-level, easily repeatable dungeon experience for this zone, especially with some rewards being random drop. If they make it so it’s actually puggable, I might actually be able to do it.
    (1)

  5. #225
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,034
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Having not done BA or DRS, from what I've seen of FT (up to boss 3 enrage), I'd wager it's mostly a function of: (1) Raise restriction. (2) Mechanics that require baiting something.

    The first prevents six knowledgable, coordinated light parties from otherwise dragging all the other bodies across the finish line. The second is how one person ends up wiping the entire raid by accident.
    The raise restriction barely matters because the only mechanic where people regularly wipe only themselves is slimes which only causes one death

    You aren’t chain rezzing zombies over the finish line because you don’t zombie to enrage on forked, you wipe to a prog point like fire towers
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #226
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,242
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I mean if we're going to continue leveling with the next OC installment in 7.5 they could just allow folks to enter FT with the new lv cap. We're also getting a sprinkle of new phantom jobs between now and then, so who knows what those could bring to alleviate things.
    (1)

  7. #227
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,034
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanayumi View Post
    I mean if we're going to continue leveling with the next OC installment in 7.5 they could just allow folks to enter FT with the new lv cap. We're also getting a sprinkle of new phantom jobs between now and then, so who knows what those could bring to alleviate things.
    The ilvl cap won’t change, they never change the ilvl cap of field exploration

    When they add more phantom jobs in 7.45 it will increase mastery stack passive damage and if they give us more gear in 7.55 with north horn it will indirectly nerf forked (depends on how they choose to advance gear past +2 being the current OC BIS) but you already don’t wipe to enrage on forked so some more passive damage won’t change much
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #228
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,770
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    In the interview, they did make it sound like they might be easing the “one person wipes the entire raid” mechanics at some point during this patch. But so far that hasn’t been detailed. Today’s patch notes only mention the new Alliance-exclusive instance.

    As others have said some mechanics would have to be taken out or straight-up redesigned to get rid of the wipe potential, so I guess it remains to be seen how far they’re willing to go with this.

    But my original point of Normal-level rewards, some of which are random drop, being locked into the Tower means that there needs to be an easily repeatable and preferably puggable, no-scheduling-required mode. Again, I hate that they’d rather nerf it than just create a separate Normal mode. But if that’s closer to what their “original intent” was, and it means I can go in there and get my notes and maybe farm for the TT card (which should’ve been in the Sanguinite shop anyways! Or an outside NPC after North Horn is completed…), then so be it. At least I’ll be able to run the content without a bunch of external hoops to jump through.
    (2)

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