Results 1 to 10 of 228

Hybrid View

  1. #1
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    177
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by FuturePastNow View Post
    I would also assume their skill level is well above the average player, to the point where they have difficulty "designing down" content like this.
    That would be a skill issue on their end being a creator. If you can't make something easy and fun, how can we trust you to make something difficult fun?
    (4)

  2. #2
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,339
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Uzephi View Post
    That would be a skill issue on their end being a creator. If you can't make something easy and fun, how can we trust you to make something difficult fun?
    I think they proved that they are cappable if designing difficult/fun content with the latest savage fights etc (unless its a different team)
    (1)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,178
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ServerCollaps View Post
    I think they proved that they are cappable if designing difficult/fun content with the latest savage fights etc (unless its a different team)
    As far as I know, they rotate people around to design different content. So someone who designed a dungeon might then design a raid. Rotating gives them rounded experience, avoids burnout from doing the same thing, and allows them to inject different ideas into it.
    (1)

  4. #4
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    177
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    I think they proved that they are cappable if designing difficult/fun content with the latest savage fights etc (unless its a different team)
    That misses the point. Sorry for being cryptic. I'll define a bit more. When you pick up a new game, most people won't try the hardest content first. You start with the easy stuff. Look at this game's progression. If I get bored with normal fights, what will keep me to try the harder ones? I'll just move on to a better experience. If the easy content isn't fun, no one will stick around to try the hard.
    (3)