
That would be a skill issue on their end being a creator. If you can't make something easy and fun, how can we trust you to make something difficult fun?
I think they proved that they are cappable if designing difficult/fun content with the latest savage fights etc (unless its a different team)




As far as I know, they rotate people around to design different content. So someone who designed a dungeon might then design a raid. Rotating gives them rounded experience, avoids burnout from doing the same thing, and allows them to inject different ideas into it.

That misses the point. Sorry for being cryptic. I'll define a bit more. When you pick up a new game, most people won't try the hardest content first. You start with the easy stuff. Look at this game's progression. If I get bored with normal fights, what will keep me to try the harder ones? I'll just move on to a better experience. If the easy content isn't fun, no one will stick around to try the hard.
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