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  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    774
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Currently haven't set foot once inside forked tower blood since its release and I don't plan to enter it until later when north horn is released so I get more job mastery.

    Instead I have been farming underkeep dungeon for glamour and the royal hound minion. And I would say after 45 runs I been improving my gameplay steadily. Which this anecdote might seem like a non sequitur, but there is a point to it, because I can do it repeatedly and its not overly punishing, it allows for my skills to gradually grow with the viper job, even sometimes clearing bosses as the last person standing or the second to last person with a tank, unlike blood tower. As blood tower with all its restrictions just makes it a pain to actually go out and do that and therefore I can't develop my skills unless I choose to go out of my way and get with a discord group and their sign ups.

    Like I already finished leveling my phantoms, got the glamour pieces I want, got a couple of full gear sets to +1, got the mount, got the riding map. The only thing I have realistically left to do is just be capped on gold and silver. After that, I am mostly just waiting until they implement the next step of the relic weapons and maybe some phantom jobs to level.

    Like you see what I am saying SE? Those 45 runs of underkeep could've been 45 for forked tower blood if it was more user friendly.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,105
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Chasingstars View Post
    Currently haven't set foot once inside forked tower blood since its release and I don't plan to enter it until later when north horn is released so I get more job mastery.

    Instead I have been farming underkeep dungeon for glamour and the royal hound minion. And I would say after 45 runs I been improving my gameplay steadily. Which this anecdote might seem like a non sequitur, but there is a point to it, because I can do it repeatedly and its not overly punishing, it allows for my skills to gradually grow with the viper job, even sometimes clearing bosses as the last person standing or the second to last person with a tank, unlike blood tower. As blood tower with all its restrictions just makes it a pain to actually go out and do that and therefore I can't develop my skills unless I choose to go out of my way and get with a discord group and their sign ups.

    Like I already finished leveling my phantoms, got the glamour pieces I want, got a couple of full gear sets to +1, got the mount, got the riding map. The only thing I have realistically left to do is just be capped on gold and silver. After that, I am mostly just waiting until they implement the next step of the relic weapons and maybe some phantom jobs to level.

    Like you see what I am saying SE? Those 45 runs of underkeep could've been 45 for forked tower blood if it was more user friendly.
    Mastery stacks aren’t going to help forked because in forked you basically never wipe to enrage (hell the biggest prog point in forked actually locks itself on 0.1% health till you see all its mechanics and 24% extra damage is barely going to help that)

    Even if you do get stronger in north horn it’ll just be like BA, still organised in discord but almost guaranteed a clear rather than forked which you have to prog
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    774
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Supersnow845 View Post
    (and 24% extra damage is barely going to help that)
    And as I stated, I am going to wait for more phantoms. As if they implement all the FF5 jobs as shards, that is 26 stacks of phantom mastery or 52%. If we exclude Blue Mage and Beastmaster for whatever reason, that is 48%. And since damage buffs are multiplicative, that is going to add up very fast.
    (0)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,105
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Chasingstars View Post
    And as I stated, I am going to wait for more phantoms. As if they implement all the FF5 jobs as shards, that is 26 stacks of phantom mastery or 52%. If we exclude Blue Mage and Beastmaster for whatever reason, that is 48%. And since damage buffs are multiplicative, that is going to add up very fast.
    And that’s what’s I’m saying

    Extra damage from phantom mastery won’t help forked because you don’t wipe in forked to enrage and bosses don’t die till they have done all their mechanics
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    774
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Supersnow845 View Post
    And that’s what’s I’m saying

    Extra damage from phantom mastery won’t help forked because you don’t wipe in forked to enrage and bosses don’t die till they have done all their mechanics
    Okay, so why are you arguing with me? My point is more phantom mastery means bosses die quicker. Its the same rhetoric is as if I told you I will do content later when I am overgeared.

    As if they implement the remaining 13 phantoms, that is 52%. A dragoon will have 111% damage buff from mastery and their own self-buffs. Meanwhile their current total is 39% with phantom mastery. Or black mage for example, with 26 mastery, that equates to them having a 93% damage buff, where as their current amount is 57%.

    That math does not factor in buffs from other party members or debuffs applied onto the boss such as silver cannon or ninja's trick attack.

    Which if the bosses die quicker, they will do less of their mechanics.
    (0)

  6. #6
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    363
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chasingstars View Post
    And as I stated, I am going to wait for more phantoms. As if they implement all the FF5 jobs as shards, that is 26 stacks of phantom mastery or 52%. If we exclude Blue Mage and Beastmaster for whatever reason, that is 48%. And since damage buffs are multiplicative, that is going to add up very fast.
    Do you think they're going to give us a raidewide Reraise action or something? I don't understand what could possibly make instadeath mechanics easier.
    (1)

  7. #7
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    768
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    WIth dead stars, ya you have to do all three of them unfortunately. In my runs so far, we got them to 0.1 percent during the last delta attack or the tb/stack combo and you still have to do the fire phase. That being said, most saved their 2 min for fire ball and thus they die before they do their second set. With magitaur, you will still have to do rune axe but with enough dps, you can skip holy lance when I would consider the most dangerous mech of the fight. Of course, this assumes that everyone knows what they are doing and having as many of the dps pham jobs while still having the essential time mage, oracle, ranger and berserker.
    (2)

  8. #8
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    774
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Maltothoris View Post
    WIth dead stars, ya you have to do all three of them unfortunately. In my runs so far, we got them to 0.1 percent during the last delta attack or the tb/stack combo and you still have to do the fire phase. That being said, most saved their 2 min for fire ball and thus they die before they do their second set. With magitaur, you will still have to do rune axe but with enough dps, you can skip holy lance when I would consider the most dangerous mech of the fight. Of course, this assumes that everyone knows what they are doing and having as many of the dps pham jobs while still having the essential time mage, oracle, ranger and berserker.
    So 2 bosses and the inbetween fights go down quicker, well that is good. Also good you can skip that mechanic.

    Quote Originally Posted by Supersnow845 View Post
    Because if you read the last sentence of my post you’ll see “the bosses don’t die till they have done their mechanics”

    As in they lock on 0.1% hp till their mechanics are done, well at least dead stars and magitaur do
    Ah I see, so one more thing that makes forked tower a weird experience. As SE is going to need to fix that on their end as player damage ramps up in later patches. Might as well be equivalent to an unsynched player waiting for an old trial boss to do its mechanics because it can't go below 0.1%, like Zurvan, except its current expansion content. And depending on fast it reaches 0.1% in a later patch, that is going to be one of those awkward things about doing the towers, as people just have to wait and can't really dps the boss as it might as well become invulnerable at that point.
    (0)

  9. #9
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,802
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because if you read the last sentence of my post you’ll see “the bosses don’t die till they have done their mechanics”

    As in they lock on 0.1% hp till their mechanics are done, well at least dead stars and magitaur do
    I would be so mad if the group I was in got it down to 0.1% and then got hit with something and ended up dying… lol At any rate, it’s still going to leave room for error, even if you are slightly stronger.

    But along with that, do we really think we’re getting 26 phantom jobs out of this? The current UI only looks like it has space for 2 more unless they’re going to add another tab to it… they’re adding 2 more before the next zone, but I don’t remember hearing them give an official number for how many they’re going to use.

    And still would rather a Normal mode to use them in!
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,105
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    I would be so mad if the group I was in got it down to 0.1% and then got hit with something and ended up dying… lol At any rate, it’s still going to leave room for error, even if you are slightly stronger.

    But along with that, do we really think we’re getting 26 phantom jobs out of this? The current UI only looks like it has space for 2 more unless they’re going to add another tab to it… they’re adding 2 more before the next zone, but I don’t remember hearing them give an official number for how many they’re going to use.

    And still would rather a Normal mode to use them in!
    Yoshi p said “they will more than double” by the end and there is 26 jobs in FFV meaning we have exactly half of them
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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