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  1. #31
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rydin View Post
    Its a retarded amount of enmity though... like 27k or something
    That's not unobtainable by a long shot. Voke and Flash both give around 500 spike Enmity each every 30 seconds, Holy Succor can heal around 1k adding potentially 1500 Enmity, then theres Rampart, Wardrum, Flatblade Combo, Spirits Combo, Cure, and Sentinel, overall it would probably take PLD or WAR about five to ten minutes give or take to reach that cap. Then you can't generate any more hate and it becomes a waiting game for another player to reach it (WHM most likely) or the monster to die.


    Quote Originally Posted by Duelle View Post
    Anyhoo, has anyone made a thread about it? I'm sure I'm not the only one concerned about the implications and problems brought by an enmity cap.
    Nothing specifically attuned to it aside from asking for more Enmity generation. I have brought up the subject of increased damage on weapons before however, because like I said a significant chunk of our enmity generation is from our DPS and once enmity is capped there is little more for a PLD to do except contribute what laughable damage it can to the group besides assisting with heals.

    EDIT: Besides even with an additional 20 base damage were talking jobs that are designed for DD who still have significant damage boosting abilities, higher base DMG, and/or attack multiple times in a round. PLD doesn't get those advantages, PLD would only get to throw out a slightly more damaging combos that might only amount to half of a regular DPS jobs damage will be but help him stay on course with hate early in the fight, and be a bit more beneficial later in the fight.
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    Last edited by SwordCoheir; 05-01-2012 at 06:49 AM.

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