Quote Originally Posted by Alerith View Post
Actually the base damage of the Swords probably could use an overall buff, I can understand Swords needing to be weaker than other weapons in order to make up for the speed but let me put it this way.

Lowest DMG Ifrit Weapon- Ifrit's Blade= 102 DMG
2nd Ifrits Weapon- Ifrit't Claws= 131
3rd- Ifrit's Harpoon = 151
4th- Ifrit's Bow/Cobalt Arrow = 158
5th- Ifrit's Axe = 171

Seriously 29 base damage difference from the Ifrit's Blade to the next weakest Ifrit's weapon. MNK can get away with being 20 points lower than the Harpoon because it has Elemental Fists, attacks 2-3x a around, and a slightly faster speed than 2h weapons as a way to cover ground.

PLD doesn't have the advantage MNK does however, and weapon speed doesn't make up for the lower Base Damage gap especially when my PLD's hitting Ifrit for 10 and WSing for 100-200 damage, but DRG's, WARs, and BRD's are hitting 25-40 a hit throwing out 300-1k Weaponskills. The Enmity Adjustment is only a temporary band-aid, and falls short the longer fights drag on.

I might be sounding a bit selfish saying this, but there SHOULD NOT be more than 50DMG difference between the lowest and highest DMG weapons of similar types (IE:Ifrit's Blade should be a minimum of 121DMG which is within 50 of Ifrit's Axe 171DMG). I say this because, with this current trend with weapons PLD will only suffer more and more when/if the level cap ever rises, because that gap will continue to grow and grow.

If you would like an example of how this may turn out on the current trend, I point you in the direction of FFXI. Post Lv75 where Base weapon damage from 2h Weapons eclipses 1h weapons so significantly, 1h jobs have no place in a majority of endgame content without a secondary quirk like Treasure Hunter.

EDIT: Sorry got ranty. XD Should have been in PLD forums.