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Thread: FIX GARUDA!!!

  1. #71
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings everyone!

    As Chardrizard mentioned, there is a thread on the Japanese forum where Yoshi-P commented on a couple things related to the Garuda battle, specifically about the black mage burn video that is floating around.

    He discusses why it is currently possible:



    And in regards to the battle itself:



    And finally, something some players might be worried about:
    Good to know SE is up on this.

    But want to get more jobs in the fight? Pretty much what I said earlier, you need not only make Garuda more melee friendly, you also need to make jobs themselves friendly to the fight.

    Know why Chimera is BLM only? AoE that not only hurts like hell, but also poisons you, along with sandpits and ants. Why would we want to bring melee in there?

    Know why Moogle was ARC only? Because your new "combo" system only really worked well for ARC and THM on that fight. Constant moving moogles only made it hard for others to perform their combos and made them only an inconvenience.

    I said it earlier, but a really good way to make melee more viable is rework the combo system a tad bit. Have it so you get the next string of the combo regardless where your position is, but you get more potency from the weapon skill if done in the position said in the ability. Like you use Pummel, while it requires hitting in the front to make Concussive Blow happen, if you hit anywhere besides the front, it would get a damage decrease, but you could still perform your combo.

    This would make it so melee are viable in fights. Maybe a flaw or two someone could point out, but the combo system is one of many reasons melees are looked down upon compared to BLM's.
    (25)

  2. #72
    Player
    Lux_Rayna's Avatar
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    Dec 2011
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    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I'm pretty sure the Garuda fix is just making it so phase 2 is not skippable....meaning it will still be painfully difficult. But I like fights that are practically impossible without very good gear and party setups. It makes the experience a lot more rewarding.
    (2)

  3. #73
    Player
    Zezil's Avatar
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    Mar 2011
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    81
    Character
    Zezil Debaron
    World
    Masamune
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    Lancer Lv 50
    after rock gone the hell come true.. if you never fight plz don't say like you known... but blm zarg is good way to do but even you known how to do make it possible it still hard.. need team work good equip and good plan.. so it still can't say cheat for me
    (2)

  4. #74
    Player
    Theplatter's Avatar
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    Mar 2011
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    This Many!!
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    Character
    Mad Platter
    World
    Excalibur
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    Lancer Lv 90
    Quote Originally Posted by Velhart View Post
    Good to know SE is up on this.

    But want to get more jobs in the fight? Pretty much what I said earlier, you need not only make Garuda more melee friendly, you also need to make jobs themselves friendly to the fight.

    Know why Chimera is BLM only? AoE that not only hurts like hell, but also poisons you, along with sandpits and ants. Why would we want to bring melee in there?

    Know why Moogle was ARC only? Because your new "combo" system only really worked well for ARC and THM on that fight. Constant moving moogles only made it hard for others to perform their combos and made them only an inconvenience.

    I said it earlier, but a really good way to make melee more viable is rework the combo system a tad bit. Have it so you get the next string of the combo regardless where your position is, but you get more potency from the weapon skill if done in the position said in the ability. Like you use Pummel, while it requires hitting in the front to make Concussive Blow happen, if you hit anywhere besides the front, it would get a damage decrease, but you could still perform your combo.

    This would make it so melee are viable in fights. Maybe a flaw or two someone could point out, but the combo system is one of many reasons melees are looked down upon compared to BLM's.
    You win this thread. In regards to your last post, what's really sad is we have to keep dealing with crappy servers until 2.0, and by then the primal fights will be gone, meaning we'll never be able to enjoy these fights to their fullest...
    (0)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  5. #75
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Woo awesome! Garuda gets harder woot! Wish granted. And as far as complaints though, its impossible to develop everything perfectly the first time. Ingenuity is called ingenuity for a reason, and its the hardest thing in the world for a dev to predict. Oversights happen, its our responsibility to show them and get them fixed.
    Is it our responsibility or should the testers have figured this out?

    Frankly... Why would ANY content come out in which the testers have not thrown all BLMs at it to see what happens... I mean it has only been done with EVERY OTHER CONTENT in the game....
    I can see if it was some new technique... but it's the same damn story...
    BLM burn is not new.... if a BLM burn catches the devs by surprise... then I guess all I can do is SMH
    (10)

  6. #76
    Player
    Sigmakan's Avatar
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    Mar 2011
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    Character
    Sigmakan Kaph
    World
    Hyperion
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    Ninja Lv 80
    Agreed, the combo system is what keeps this fight from being melee friendly. The position lag makes it incredibly difficult to do combos on Garuda (her random pathing doesnt help either). For example, when she paths back from doing a jump, and on the way does plumage, I've attempted to start a combo from her front and on my screen its her front, but the game says its her rear. This is because on the game servers shes already pathed all the way back to the tank. An option is to stand where the tank is and start the frontal combo there, but you have no idea if shes coming in at a funky angle or not so you can still mess up the combo. I've been getting better at doing combos on garuda, but its insane how much harder its to do combos as a melee compared to BLM/BRD.

    I like the suggestion of having combos be possible even if using the wrong direction (but have bonus damage).
    (0)

  7. #77
    Player
    Buttons's Avatar
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    Mar 2011
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    Uldah
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    Character
    Buttons Taru
    World
    Excalibur
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    Red Mage Lv 100
    Sigh, now Garuda will just become even harder. Even disregarding the BLM burn, most parties push their dps to the point where you skip phase 2.
    It's just a giant pain. It's like Ifrit only worse, server latency and getting one-shot by a stupid move you are not able to dodge in time. @.@"
    (1)
    http://buttons-tarutaru.blogspot.com

  8. #78
    Player
    Lux_Rayna's Avatar
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    Dec 2011
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    Character
    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by Rydin View Post
    Is it our responsibility or should the testers have figured this out?

    Frankly... Why would ANY content come out in which the testers have not thrown all BLMs at it to see what happens... I mean it has only been done with EVERY OTHER CONTENT in the game....
    I can see if it was some new technique... but it's the same damn story...
    BLM burn is not new.... if a BLM burn catches the devs by surprise... then I guess all I can do is SMH
    Not any old BLM party can zerg that battle..you need an insanely high dmg count. They probably did try it with all blms, found it acceptable, and moved on. To BLM zerg you would need a bunch of BLMs walking around in triple-quint melds, which is a pretty unlikely scenario given the crappy meld rate. Also the problem is in the HP check, and that problem would not have surfaced during dev testing unless they forced ridiculously high dmg numbers on the fight. It is unlikely they would have done this, because getting that much damage is just not a likely scenario. Double melds are the extent of *most* ppl's gear on this game, which is probably what the dev team tested. You honestly expect too much for someone who isnt doing anything. Perfection exists in no human being, and if you think you can walk in there with any party of blms and burn through, you are kidding yourself.
    (0)

  9. #79
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Delsus Highwind
    World
    Odin
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    Red Mage Lv 86
    Quote Originally Posted by Lux_Rayna View Post
    Not any old BLM party can zerg that battle..you need an insanely high dmg count. They probably did try it with all blms, found it acceptable, and moved on. To BLM zerg you would need a bunch of BLMs walking around in triple-quint melds, which is a pretty unlikely scenario given the crappy meld rate. Also the problem is in the HP check, and that problem would not have surfaced during dev testing unless they forced ridiculously high dmg numbers on the fight. It is unlikely they would have done this, because getting that much damage is just not a likely scenario. Double melds are the extent of *most* ppl's gear on this game, which is probably what the dev team tested. You honestly expect too much for someone who isnt doing anything. Perfection exists in no human being, and if you think you can walk in there with any party of blms and burn through, you are kidding yourself.
    What people never understand is that every possible scenario cannot be tested during internal tests, thats why this slipped through the net, I hope it gets fixed very soon, also make it so people will want to invite melee DDs, I want to actually play them outside of solo.
    (2)

  10. #80
    Player
    Altanas's Avatar
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    Jun 2011
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    Bastok
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    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    The true reason the game testers did not find this fatal flaw however is due to the fundamental limitation of the JP Button

    http://wiki.bluegartr.com/bg/JP_Button




    Its sad that manaburn parties may be eradicated, I hope instead there would be place to adjust the content so other jobs/classes/combinations can perform well too. An immersive enjoyable world is through having the option to form unusual parties and having a bit of fun along the way.
    (1)

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