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Thread: FIX GARUDA!!!

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  1. #1
    Player
    Lux_Rayna's Avatar
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    Dec 2011
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    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Woo awesome! Garuda gets harder woot! Wish granted. And as far as complaints though, its impossible to develop everything perfectly the first time. Ingenuity is called ingenuity for a reason, and its the hardest thing in the world for a dev to predict. Oversights happen, its our responsibility to show them and get them fixed.
    (0)

  2. #2
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Woo awesome! Garuda gets harder woot! Wish granted. And as far as complaints though, its impossible to develop everything perfectly the first time. Ingenuity is called ingenuity for a reason, and its the hardest thing in the world for a dev to predict. Oversights happen, its our responsibility to show them and get them fixed.
    Is it our responsibility or should the testers have figured this out?

    Frankly... Why would ANY content come out in which the testers have not thrown all BLMs at it to see what happens... I mean it has only been done with EVERY OTHER CONTENT in the game....
    I can see if it was some new technique... but it's the same damn story...
    BLM burn is not new.... if a BLM burn catches the devs by surprise... then I guess all I can do is SMH
    (10)

  3. #3
    Player
    Lux_Rayna's Avatar
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    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by Rydin View Post
    Is it our responsibility or should the testers have figured this out?

    Frankly... Why would ANY content come out in which the testers have not thrown all BLMs at it to see what happens... I mean it has only been done with EVERY OTHER CONTENT in the game....
    I can see if it was some new technique... but it's the same damn story...
    BLM burn is not new.... if a BLM burn catches the devs by surprise... then I guess all I can do is SMH
    Not any old BLM party can zerg that battle..you need an insanely high dmg count. They probably did try it with all blms, found it acceptable, and moved on. To BLM zerg you would need a bunch of BLMs walking around in triple-quint melds, which is a pretty unlikely scenario given the crappy meld rate. Also the problem is in the HP check, and that problem would not have surfaced during dev testing unless they forced ridiculously high dmg numbers on the fight. It is unlikely they would have done this, because getting that much damage is just not a likely scenario. Double melds are the extent of *most* ppl's gear on this game, which is probably what the dev team tested. You honestly expect too much for someone who isnt doing anything. Perfection exists in no human being, and if you think you can walk in there with any party of blms and burn through, you are kidding yourself.
    (0)

  4. #4
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Character
    Delsus Highwind
    World
    Odin
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    Red Mage Lv 86
    Quote Originally Posted by Lux_Rayna View Post
    Not any old BLM party can zerg that battle..you need an insanely high dmg count. They probably did try it with all blms, found it acceptable, and moved on. To BLM zerg you would need a bunch of BLMs walking around in triple-quint melds, which is a pretty unlikely scenario given the crappy meld rate. Also the problem is in the HP check, and that problem would not have surfaced during dev testing unless they forced ridiculously high dmg numbers on the fight. It is unlikely they would have done this, because getting that much damage is just not a likely scenario. Double melds are the extent of *most* ppl's gear on this game, which is probably what the dev team tested. You honestly expect too much for someone who isnt doing anything. Perfection exists in no human being, and if you think you can walk in there with any party of blms and burn through, you are kidding yourself.
    What people never understand is that every possible scenario cannot be tested during internal tests, thats why this slipped through the net, I hope it gets fixed very soon, also make it so people will want to invite melee DDs, I want to actually play them outside of solo.
    (2)

  5. #5
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Velhart View Post
    Good to know SE is up on this.

    But want to get more jobs in the fight? Pretty much what I said earlier, you need not only make Garuda more melee friendly, you also need to make jobs themselves friendly to the fight.

    Know why Chimera is BLM only? AoE that not only hurts like hell, but also poisons you, along with sandpits and ants. Why would we want to bring melee in there?

    Know why Moogle was ARC only? Because your new "combo" system only really worked well for ARC and THM on that fight. Constant moving moogles only made it hard for others to perform their combos and made them only an inconvenience.

    I said it earlier, but a really good way to make melee more viable is rework the combo system a tad bit. Have it so you get the next string of the combo regardless where your position is, but you get more potency from the weapon skill if done in the position said in the ability. Like you use Pummel, while it requires hitting in the front to make Concussive Blow happen, if you hit anywhere besides the front, it would get a damage decrease, but you could still perform your combo.

    This would make it so melee are viable in fights. Maybe a flaw or two someone could point out, but the combo system is one of many reasons melees are looked down upon compared to BLM's.
    I like your combo idea. Some people might think of it as making fights more faceroll, but melee need a way to overcome the battle with the server in its current state.

    What they could do is just make combos continue to chain regardless of where you hit so you can chain together the weapon skills, but if you do it from the correct direction then you get the bonus that's currently associated with them.
    (2)

  6. #6
    Player
    Velhart's Avatar
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Orophin View Post
    I like your combo idea. Some people might think of it as making fights more faceroll, but melee need a way to overcome the battle with the server in its current state.

    What they could do is just make combos continue to chain regardless of where you hit so you can chain together the weapon skills, but if you do it from the correct direction then you get the bonus that's currently associated with them.
    Yep, BLM's only miss a combo if their spell isn't accurate enough. We miss a combo if we don't position correctly or miss in our WS. Doesn't sound too fair on the melee's end.
    (1)

  7. #7
    Player
    Alym's Avatar
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    Mar 2011
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    Character
    Oliver Black
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Velhart View Post
    Yep, BLM's only miss a combo if their spell isn't accurate enough. We miss a combo if we don't position correctly or miss in our WS. Doesn't sound too fair on the melee's end.
    Not that I disagree with you by any means (I have both DRG and BLM leveled and HATE positional combo requirements) but all weaponskills after the first in a combo are free. BLM pays for each spell in the combo. I think that was the tradeoff.
    (2)

  8. #8
    Player
    Lux_Rayna's Avatar
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    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by Velhart View Post
    Yep, BLM's only miss a combo if their spell isn't accurate enough. We miss a combo if we don't position correctly or miss in our WS. Doesn't sound too fair on the melee's end.
    Its not, though I applaud the effort to increase the importance of positioning. My only real complaint are combos that require you to deal damage from the side. Depending on how a mob is positioned, there is a very fine fine line between "side" and "back". There are many times where I thought I hit it from the side, but the game registered it as a back hit. Imo the "side" mechanic should just be thrown out, as its very impractical and not entirely accurate anyway. Plus when a tank's combos involve side hits, it really screws up the combos of dps who start from the back. All in all it gets really really really messy. A general rule of thumb should be the following:

    Most enmity combos should be executed from the front.
    DPS/crit combos should be either front or rear. Side is good in theory but awful in practice. Its just sloppy. If you catch a mob from behind why would run out to where it can see you to hit it again? Makes no sense mechanically.
    Arc combos are >8 yalms
    BLM combos just need to hit

    Honestly if they just got rid of the silly "side" mechanic I think there wouldn't really be any complaints regarding combos.
    (1)

  9. #9
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Delsus View Post
    What people never understand is that every possible scenario cannot be tested during internal tests, thats why this slipped through the net, I hope it gets fixed very soon, also make it so people will want to invite melee DDs, I want to actually play them outside of solo.
    The problem is... the testers never catch... well... anything...

    Give the fight to BG or Daeva or Legacy for a week.... Or even one of the hardcore JP linkshells... Give them incentives for finding the exploits or cheesy ways to win...
    (2)

  10. #10
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rydin View Post
    Is it our responsibility or should the testers have figured this out?

    Frankly... Why would ANY content come out in which the testers have not thrown all BLMs at it to see what happens... I mean it has only been done with EVERY OTHER CONTENT in the game....
    I can see if it was some new technique... but it's the same damn story...
    BLM burn is not new.... if a BLM burn catches the devs by surprise... then I guess all I can do is SMH
    Well this is why most MMO's have test servers so that testers find these little exploits prior to release.

    But thats coming in 2.0 along with everything else :P

    I do agree though the blm burn should have been the first thing on their minds. closely follow with arc zerg.
    (0)
    Last edited by Jinko; 05-01-2012 at 04:50 AM.

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