
I think you make some good points. Arguments rarely sway the views of either people involved, but they change the minds of bystanders all the time.No way!
I realised the other day...
it's like when Seb Blatter ran soccer/football FIFA
The game itself I found interminably boring, and i always felt dissociated from this thing everyone raved about.
But I found reading and hearing about the corrupt shenanigans of octogenarian Sepp Blatter at the helm of $1 billion operation with $1.5B 'cash' reserves absolutely fascinating. He was in the news every other day. The outrageous wrinkly grey haired balls of the man! It was fascinating.
It was the end of an era when he left and soccer once again became an interminably boring parade of prima donnas with glass ankles and stupid haircuts, that I had no interest in.
And unlike FT, I can actually get involved in these forums. I'm not being glib with that last bit either.
That is the VERY real reality. I tried twice to get into FT. It was just tree people including me on one occasion, and less than 10 on the next occasion. Peak gaming time. It was absolutely hopeless. That was well into the event, you can guess I hardly speed ran my way to 20. From there do you think I was then going to make any further 'effort' or attempts to get in? Only to probably be called a sniper, not healed and left dead in the floor? No. Just total absence of motivation for that. Quickly forgotten.
No. These forms are the stuff they orbit is fascinating though.
I could say loads on that but I can't be bothered right now.


That cup of tea must have something strong, otherwise I don't know how you can keep up your diatribe against players who enjoy high end content.The hypocrisy.
Take your own advice. Then don't even be surprised that people get 'toxic' (actually just angry) about the likes of what we've been witnessing with the game since post EW.
My real take, that actually there is nothing wrong. I react, go and have a cup of tea, you react go and have a monster drink or whatever, I react, and life goes on here or elsewhere.
You did disappointment me with that. Your not obligated to give a damn though. That's for you to react to or not.




Are you saying that Forked Tower is Hall of the Novice telegraphs?I mean, they can. But here's the thing.
A lot of people who play FFXIV are not very good at playing FFXIV.
They are not very good at looking with their eyes, or being raid-aware. If they actually used their eyes and remembered basic telegraphs taught in Hall of the Novice, it wouldn't be an issue, but when you have players dying in dungeons regularly, or still failing mechanics like the gaze on Cat's Eye (A rank), it shows that people just aren't raid aware a lot of the time.
Even if they are raid aware, mechanics take prog. I could compare it to many Dawntrail S ranks that obliterate everyone present and leave bodies everywhere. If you learn the mechanics you can do them flawlessly, but many people never learn them or take a very long time to understand them. Voice callouts would of course accelerate that prog and understanding.
So the voice callouts are basically a way to carry them and by doing that it trivializes it for them and allows the clear rates to be higher and faster. It has nothing to do with the game not making the mechanics clear - it's easy to see if you actually use your eyes, read cast names, do 2+2 and hover your cursor over any status effects.


it never should of been made to begin with....




I wonder how much of people’s dissatisfaction comes from forked being relatively inaccessible and how much comes from forked being inaccessible making it feel like the wider OC is building towards nothing
Like for example if a shade of what i suggested was implemented where spawning every CE in one instance forced the support fate to spawn which gave sanguinite (more than 2 btw) how much would that improve people’s perception of OC because now the feeling of everything leading to forked is partially bypassed because you aren’t blocked from sanguinite. You still don’t get the CLL experience but now progression doesn’t arbitrarily end at +1 with nowhere to go
Last edited by Supersnow845; 06-26-2025 at 12:12 AM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



More sanguinite from the support fates would be great, but still leaves no way to get the field notes and TT card outside of the Tower. I’ve seen exactly 2 support fates, so I have 4 sanguinite. lol




What about if zooped up support fate from spawning all the CE’s had a chance of dropping all of forked’s notes and card (but not the mount) but only if you spawned it from killing all the fates and not from forked itself spawning it
Regardless I was more thinking about if peoples problems were about the zone leading to a wall or the cap dungeon being too hard as being the actual problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I wonder how much of people’s dissatisfaction comes from forked being relatively inaccessible and how much comes from forked being inaccessible making it feel like the wider OC is building towards nothing
Like for example if a shade of what i suggested was implemented where spawning every CE in one instance forced the support fate to spawn which gave sanguinite (more than 2 btw) how much would that improve people’s perception of OC because now the feeling of everything leading to forked is partially bypassed because you aren’t blocked from sanguinite. You still don’t get the CLL experience but now progression doesn’t arbitrarily end at +1 with nowhere to go
I think it is a mix of both, currently as it stands if you do not plan to engage with FT there is little to no reason to even engage with OC as a whole.
If we compare it to eureka where BA was the capstone you could still have fun and work towards something even if you never plan to set foot in BA. You can work your way through the elemental armors, you can work on your relics, spawn specific NMs for rare gear. BA was basically not needed unless you wanted to have a full +2 Armor set as well as the final stage of the relic (which didn't change its appearance and just gives bonus stats in eureka). And also the support fate for BA itself felt more valuable (actually helping the group inside BA instead of just giving everyone a flat +5 fragments/sanguite) both for the people inside BA and the ones doing it.
I think a lot of people (me included) would be happy if there was something, anything to work for. I like your suggestion of rewarding players for actually spawning CEs. And that way, as you said, it still feels like you're working towards SOMETHING and the progression isn't hard stopped at the +1 gear because you can't get any sanguite. But right now there is little reason to do much of anything in OC if you do not plan to engage with FT.
Hell, if they made sanguite more accessible through other means it would alleviate the need for a "normal" mode FT. While I would still prefer a normal FT that way there's a chance for EVERYONE to grab the +2 armor and work towards something. They already put the aetherspun gold in chests, why not have silver chests have a chance of giving you 1 to 2 sanguite and buff the support fate to like 20 and make it spawn the way you suggested.




Many Hall of the Novice telegraphs appear in there, yes.
Exactly. The recent revamp was really good.
I'm not overly positive. I'm just not overly negative.That was the point where Jeeqbit finally changed from being overly positive, to pure comedy![]()
And if you want to laugh over someone being advised to go to the Hall of the Novice to learn basic indicators, then that's a you thing? A person in this thread said they think that the game does not explain the mechanics at a glance, which is actually false. Forked Tower has more indicators than Savage or Extreme trials normally have, and those indicators are taught in Hall of the Novice. So what I said was perfectly logical and reasonable.
1. Tank buster indicator.
2. Stack markers.
3. Orange AoEs.
4. Adds.
5. Stack towers.
6. AoE Markers.
All these appear in Forked Tower and all of these are taught in Hall of the Novice. I didn't say this was the only thing they need to do though. I said they also need to pay attention to cast names, read status effects and be raid aware, but you obviously didn't read my post.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



